KM version of the construct mod -1 reply

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EntepriseNCC-1701

Slightly cooler than a n00b

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2nd July 2009

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#1 9 years ago

ok so i got the other half of the main requirements of the KM of construct from the KM fourms download section ok but im feelin a little unsure here.

This version of the construct mod requires KM0.9 for it to work but yet i have another version of that installed is it wise to install KM0.9 over 1.0 in order to get the KM of construct to work?




ACES HIGH

Oh for Cryin' out loud!

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30th September 2003

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#2 9 years ago

i think KM1 comes with the construct mod installed, even if it doesn't, the framework should be there, you should be able to get it to work anyway.




EntepriseNCC-1701

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#3 9 years ago

i think the version of that ur refferin to on KM1 is the original construct mod lol except this other version required a much older version of KM called KM0.9 yet still wat frame work would that need?.




nebula

KM beta and support member

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21st September 2002

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#4 9 years ago

KM 1.0 has the construct mod in it... be it not finished but more stable....

I've had many games where the construct ship built stations and construct stations built ships




EntepriseNCC-1701

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#5 9 years ago

i see and speaking of constructing stations thats also what i tried to do with the construct ship yet i could hardly even move that thing at all lol and the construct ability for that aint there either.




nebula

KM beta and support member

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21st September 2002

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#6 9 years ago

it is AI controlled not user controlled.... IIRC... I have to check it out again.




086goinfast

NObama

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7th March 2006

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#7 9 years ago

Yes, it is ai controlled though you can tell it what to build(if you press F1 at the right time).




EntepriseNCC-1701

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#8 9 years ago

i see lolz but yet when an ai is controlling it i dont see it hardley moving at all.