I know a lot of people have had problems with NanoFX, but I can't seem to find a solution anywhere. Every time I think I've solved it, it comes unraveled again.
I installed NanoFX to my game, seeing as half the ships I downloaded wouldn't work without it. I received the black screen of death. I uninstalled the game and deleted my mods. I failed and failed, installing everything in every different order as suggested by some forums. It came down to: Bridge Commander>Patch>BC-Mod Packer>BCMI.NET>Foundation>NanoFX. As soon as I install NanoFX it crashes over and over. It doesn't even give me the black screen with the yellow starfleet mouse. So I found the NanoFX patch, installed it, and now I'm back at the black screen.
I updated windows to get the latest framework, as well as the latest drivers; still nothing.
I found a site that said to activate the game in test mode. I did and it stated:
ImportError: No module named ATP_Config AttributeError: FotFocus AttributeError: BuildMainMenu AttributeError: BuildMultiplayerMenu AttributeError: LostFocus
One site suggested I modify the "__init__.py" script, adding a "#" sign to the beginning of "from ATP_Config import *." I did this; it simply made it crash to desktop again, as opposed to the black screen.
I don't understand why it would kill a clean install. I've tried other options, but I've been at it so long I honestly can't remember them all. If anyone has a suggestion, it would be appreciated.
install all over again, and run the game at least once after you installed the patch (copy a backup folder of BC after installing the stock game. you avoid a lot of headaches and spare minutes ;)) report the result back, if it works.
N1GH7H4WKreport the result back, if it works.
i sir, to your orders sir!:P
Thanks for the reply. I did what you said, it just crashed to desktop before I even reached the opening movie.
mitchhankinsi sir, to your orders sir!:P
"N1GH7H4WK"install all over again, and run the game at least once after you installed the patch
well, that meant "delete the previous install", of course. delete the bridge commander folder, reinstall it and copy it as backup. then install the patch, run, and install all the other mods. If you see the movie but not the main menu, maybe mainmenu.py is damaged.
Yea, that's exactly what I did. Uninstalled and then deleted the folder. It still crashes. And no, I can't see the opening movie. I double-click the BC Icon, the screen goes black for about ten seconds, then I get "We're sorry, bridge commander has encountered an error-" and so on.
ST: Bridge Commander Central Forums Admin
19th March 2003
AnunC8 One site suggested I modify the "__init__.py" script, adding a "#" sign to the beginning of "from ATP_Config import *." I did this; it simply made it crash to desktop again, as opposed to the black screen.
did you delete it's pyc? what did you use to modify that py script? what other mods, besides Nano and ATP have you installed? what does the console report show as of now? and what "NanoFX patch"?
No, I didn't delete the pyc, none of the guides suggested that. I also don't have any mods installed at the moment, including atp. After I adjusted the .py file with notepad, it crashed before I had a chance to get an error report. The console report shows what I stated above, since it would crash instantly I returned the .py file to its original state. I figured I was better off with the screen of death.
I'm noticing that there may be a problem with BCMI. I know I have the latest .NET Framework, but I downloaded it again just to be sure. I tried installing the P81 Intrepid, and BCMI gets to 72% and I get this error:
"Your file is not valid with BCMI.NET, please make a new one!"
I know it is valid, it's been downloaded thousands of times! I press okay, and it finishes installation. When it's done, I get another error:
"The instruction at"0x7c910de3" referenced memory at "0xfffffff8". The memory could not be "read". Click on OK to terminate the program"
I click it, but the program just freezes. I gotta Ctrl+Alt+Del to get rid of it. Seeing as NanoFX uses BCMI, it's most likely part of the problem. Oooh man.