Need help with NanoFX2 -1 reply

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Ikonos

Darn, this is hard...

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19th October 2005

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#1 11 years ago

Hi guys, i'm wondering if anyone can help me with some weird scripting problems i have. First off, is there a conflict between breen drainer torp and nanofx2?Because the game crash prior to explosion after getting hit by the breen torp.The atp this time btw, is from gft, which is suppose to be compatable with nanofx2. This doesnt happen in missions, but the torp doesnt seems to be in full effect either. Also, some ships refuse to load in QB, something about nothing is attributed to 'preloadmodel'. Another problem with my bc is that single player mission never got pass the loading screen. By that, i mean that the game crashed immeadiatly after the loading\autosave screen. In some case, the game just quit in the middle of the mission. And i wonder if anyone experience this before but when in QB, when i use C2X's NX01 with the fix, the loading screen flash for a second or so and 'drops' back to the galaxy bridge. The bridge crew essentially 'froze' up and only their menu pops out and even then, their menu dont work. So i'll post a Screenie about the 'preloadmodel' error ASAP. Here's the list of stuff i installed in my bc(in sequence): -BC -Patch 1.1 -Foundation20020526 -Mleo's KeyFoundation -MVAMInfinite -ships mod -QBautostart 0.91 -Submenu V3.7 -Quickbattle 23 (QBR23) -Mod Bridges & retextures -NanoFX2 -SFC marine capture & redistribute shield I'll see if i missed anything and add on later. Thx :nodding:




JimmyB76 Filer

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19th March 2003

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#2 11 years ago
Ikonos;3318225The atp this time btw, is from gft, which is suppose to be compatable with nanofx2.

that's your problem - that "mod" from GFT was never authorized or given permission by Nanobyte, and has been known to cause problems for people...

and as far as SP issues, NanoFX and SP do not like to work together currently... did you try reinstalling your backups? what else does the console report say?




N1GH7H4WK

BC modder. So, what?

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27th April 2006

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#3 11 years ago

the "freeze" error means a missing model or hardpoint.




Ikonos

Darn, this is hard...

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19th October 2005

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#4 11 years ago

Hmmm... So gft is unrecognised by nanobyte, hmmm... Anyway even if i turn off all the mutator except for the stock, the game still freeze up. And... well, take a look at the console report... i hope it's in.




JimmyB76 Filer

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#5 11 years ago

i would suggest reinstalling your backups, if you had many any... if not, might be best to reinstall Nano, or trying a new install and test each thing one by one as you add to it, and make backups along the way...




Ikonos

Darn, this is hard...

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19th October 2005

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#6 11 years ago

Reinstall nanofx2 huh... any idea how i should do it? Or should i uninstall bc and start over?:uhm:




N1GH7H4WK

BC modder. So, what?

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27th April 2006

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#7 11 years ago

I looks like your pointer file for the Premonition is either missing or damaged. That gives you a missing model error, since the model won't load. Also, are you trying to use a custom ship on SP?




Ikonos

Darn, this is hard...

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19th October 2005

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#8 11 years ago
N1GH7H4WK;3325506Also, are you trying to use a custom ship on SP?

Nope... The only thing custom in my SP is retextured skins for the ships. And appearently only the stock ships are unaffected. I've also checked for any missing items, all are in place. I've even used BCMP to double check.




N1GH7H4WK

BC modder. So, what?

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27th April 2006

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#9 11 years ago

bad done. The file checker messes everything up, better to avoid using it. reinstall the Premonition and run the game. If it still doesn't work, then post again, but that won't be a BCMP problem




JimmyB76 Filer

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#10 11 years ago

eeks - had you used the File Checker before all these errors came up to begin with? File Checker and Menus from BCMP should be avoided like a plague...




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