Hey all. I know this is like the second time I've asked for help with registries, but this time I need help desperately (sp?). I've gotten to the point where I can make pretty much any registry on the Sovereign (Great job CG). But, I have a very wierd problem. As you can see in the pics below, the area in which the new registry lies is really, really bright. I don't have any clue as to what the problem might be. I had thought that it might have something to do with the specular glows, but I wouldn't know how to fix this. I love making registries, so I really need some help... Mustang out
PS: The jpeg compression made the pics crappy looking, just FYI.
you have to open the file and make a propper alpha channel. try Photoshop or Corel Photopaint. both can handle alpha cannels. the texture you are using is fully-covered by an alpha mask. so the game makes it fully brighter. If you made a retexture from the stock CGSov texture, just copy the alpha map to a file, then import it over your file. this can be done in Photopaint, I'm not sure if Photoshop can do it too.
In English, please? How do I copy the Alpha map to a file, then import it, exactly? Is the Alpha Map the Specular glows? I'm still new to this.
BTW I use Photoshop Elements 2.0. Will that do it?
Primero, conseguí un programa.... LOL, no, I was joking... First of all, get either Photoshop or Photopaint you can see at the tutorials at BCU or BCC http://bridgecommander.3dactionplanet.gamespy.com/phpBB/index.php http://www.teamlynxifer.co.uk/bcn/index.php If you still have problems, come back here or send me a PM, since the explanation is too long to post it here
Okay, the tutorial on BCU and BCC make NO sense. I looked at those yesterday and couldn't even put a dent in them. And to add to that, the dang picture won't work in the tutorial. I have, as mentioned before, Adobe Photoshop Elements 2.0. I've figured out how to load an Alpha channel, but what do you mean by "copy it to a file"? I'm not trying to be pushy or rude, but I really want to make some new registries and release them on BCFiles (with CG's permission of course). Could you post it here by any chance?
I don't know how photoshop works. I'm almost sure it has layers, or different objects to sort pictures. the alpha channel is one of those objects. If you can find it and separate it, then export it to a .bmp or .jpg file. then import it into your file as an alpha channel I'm not too friendly with photoshop, I preffer photopaint instead, but that's what I heard about making alphas with photoshop.
Thanks I'll try it.
Well, I give up. Thanks for the suggestions, though.
I figured it out!!!! I was using the wrong file. What I had to do was use the texture from the data/models/ships/sovereign file, edit it, save it as something different, and then put it back in that file. Then, the final step, put it in data/models/shared textures/sovereign. Thanks for your suggestions!
You'll need the SDT to switch regs between similar models, FYI.