Phalantium Wave -1 reply

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CaptainJPicard

I post to get attention

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18th November 2002

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#1 12 years ago

ok guys here my problem: I downloaded the above mod http://bridgecommander.filefront.com/file/Phalantium_Wave;65991 and first attempt caused the game to crash however after reading the readme again I sorted the crashing issue but I still cant seem to get it to work and Id like it to work in the Sovereign Class and as such in the folder C:\Program Files\Activision\Bridge Commander\scripts\Custom\QBautostart\PhalWavePlugins\Sovereign.py I have the following: # HP Name from scripts\ships!!!!!!!! NOT from scripts\ships\hardpoints def SHIP_HARDPOINT_NAME(): return 'Sovereign' # Define Phalatinum Wave Strength over here, remember to set the number from 1 to 5. def PHALATINUM_WAVE_STRENGTH(): return 5 The game runs fine but I dont know how to get the mod/effect as shown on the above link to work. Is there anything else I need to do? Any help is greatly appreciated P.S. hope this is in the right section




Revan999

Dread pwns me!

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28th October 2002

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#2 12 years ago

Okay that one should work but just incase , here is another one for you.

http://files.filefront.com/Sovereignpy/;5240432;;/fileinfo.html

Now simply over write yourfile with this one and start up the game and look under the science menu.




JimmyB76 Filer

ST: Bridge Commander Central Forums Admin

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19th March 2003

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#3 12 years ago

according to your posts at BCFiles, it sounds as tho you are ok now?




JimmyB76 Filer

ST: Bridge Commander Central Forums Admin

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19th March 2003

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#4 12 years ago

if this doesnt work (tho it should) you should post your issue at the home of the BCS team: http://bcscripterstng.forumsplace.com/




USS Sovereign

Programmer

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4th September 2005

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#5 12 years ago

Everything seems to be fine, if something goes wrong use the application to create your own plugin. In the Plugin tools folder, it's much easier and if you did everything correctly a new menu should appear on your science menu called Phalantium Wave.




N1GH7H4WK

BC modder. So, what?

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27th April 2006

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#6 12 years ago

Should we enable some mutator like Future technologies, or Foundation, or something else?




USS Sovereign

Programmer

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4th September 2005

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#7 12 years ago

You guys realize that you have a Application (Small program, Plugin Tool) or whatever you want to name it. In which you only need to input the filename and pick the strength of the wave in Windows Mode that is. The program saves the plugin, you actually don't need to code even and then just copy the plugin to the plugin folder, is that so hard?!




CaptainJPicard

I post to get attention

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18th November 2002

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#8 12 years ago

My many thanks and apoligies for earlier over at bcfiles I will dowload the new file and post on here my success or failure. Again thanks to all




CaptainJPicard

I post to get attention

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18th November 2002

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#9 12 years ago

Ok guy I downloaded the Sovereign.py file and copied it into the qbautostart etc and save it but no luck to hopefully help this is all i see in my science menu (see pic)




N1GH7H4WK

BC modder. So, what?

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27th April 2006

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#10 12 years ago

be sure Nanofx and QBautostart are both enabled.




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