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roaddoggjr

I don't spend enough time here

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31st October 2006

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#1 12 years ago

I have the following mods installed

KM 9.1 KM Pimped 1.1 P81 Sovereign LB Sovereign LC Titan USS Victory 1.1 Sovereign MVAM DCMPv2 NX Pack Stargate Ships v2 Bridge Plugin Core2 Prom Bridge (low) BOP Bridge Miranda bridge (low) NX-01 Bridge

Anyway, when I try using the middle mouse button to fire the weapon on the Sov or any of the Defiants, the game crashes! How can I fix this?




N1GH7H4WK

BC modder. So, what?

50 XP

27th April 2006

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#2 12 years ago

check what torpedo/pulse script you have. you'll need the PulsePhaser.pyc and the QuantumTorp.pyc in scripts\tactical\projectiles




roaddoggjr

I don't spend enough time here

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31st October 2006

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#3 12 years ago

I got this for the pulse

™N ¢EÆBc s| k Z d „ Z + d „ Z . d „ Z 1 d „ Z 4 d „ Z 7 d „ Z : d „ Z = d „ Z @ d „ Z d S( c sò t i ƒ } | i d d d d ƒ t i ƒ } | i d d d d ƒ | i | | d d ƒ | i t ƒ ƒ | i d ƒ | i t ƒ ƒ ! | i t ƒ ƒ " | i t ƒ ƒ & k } ' | i | i i ƒ ) d Sd S( Nf1.0f0.4f1e-006f0.0005f0.7f0.1f0.15i ( s Apps TGColorAs kOuterShellColors SetRGBAs kOuterCoreColors pTorps CreateDisruptorModels SetDamages GetDamages SetDamageRadiusFactors SetGuidanceLifetimes GetGuidanceLifetimes SetMaxAngularAccels GetMaxAngularAccels SetLifetimes GetLifetimes Multiplayer.SpeciesToTorps Multiplayers SetNetTypes SpeciesToTorps PULSEPHASER( s pTorps kOuterShellColors kOuterCoreColors Multiplayers. .\Scripts\Tactical\Projectiles\Pulse Phaser.pys Create s c s + , d Sd S( Nf56.0( ( s. .\Scripts\Tactical\Projectiles\Pulse Phaser.pys GetLaunchSpeed+ s c s . / d Sd S( Ns PulsePhaser( ( s. .\Scripts\Tactical\Projectiles\Pulse Phaser.pys GetLaunchSound. s c s 1 2 d Sd S( Nf10.0( ( s. .\Scripts\Tactical\Projectiles\Pulse Phaser.pys GetPowerCost1 s c s 4 5 d Sd S( Ns Phaser( ( s. .\Scripts\Tactical\Projectiles\Pulse Phaser.pys GetName4 s c s 7 8 d Sd S( Nf125.0( ( s. .\Scripts\Tactical\Projectiles\Pulse Phaser.pys GetDamage7 s c s : ; d Sd S( Nf0.0( ( s. .\Scripts\Tactical\Projectiles\Pulse Phaser.pys GetGuidanceLifetime: s c s = > d Sd S( Nf0.05( ( s. .\Scripts\Tactical\Projectiles\Pulse Phaser.pys GetMaxAngularAccel= s c s @ A d Sd S( Nf4.0( ( s. .\Scripts\Tactical\Projectiles\Pulse Phaser.pys GetLifetime@ s N( s Apps Creates GetLaunchSpeeds GetLaunchSounds GetPowerCosts GetNames GetDamages GetGuidanceLifetimes GetMaxAngularAccels GetLifetime( s. .\Scripts\Tactical\Projectiles\Pulse Phaser.pys ? s

and this for the quantum

™N µ6Dc s| k Z d „ Z 7 d „ Z : d „ Z = d „ Z @ d „ Z C d „ Z F d „ Z I d „ Z L d „ Z d S( c sƒ t i ƒ } | i d d d d d d d ƒ t i ƒ } | i d d d d d d d ƒ t i ƒ } | i d d d d d d d ƒ | i d | d d d | ! d " d # d $ d % | & d ' d ( d ƒ ) | i t ƒ ƒ * | i d ƒ + | i t ƒ ƒ , | i t ƒ ƒ - | i t ƒ ƒ 1 k } 2 | i | i i ƒ 4 d Sd S( Nf255.0f1.0f25.0f50.0f100.0s& data/Textures/Tactical/TorpedoCore.tgaf0.15f1.2s& data/Textures/Tactical/TorpedoGlow.tgaf2.0f0.5f0.6s( data/Textures/Tactical/TorpedoFlares.tgai( f0.12f0.27f0.33i ( s Apps TGColorAs kCoreColors SetRGBAs kGlowColors kFlareColors pTorps CreateTorpedoModels SetDamages GetDamages SetDamageRadiusFactors SetGuidanceLifetimes GetGuidanceLifetimes SetMaxAngularAccels GetMaxAngularAccels SetLifetimes GetLifetimes Multiplayer.SpeciesToTorps Multiplayers SetNetTypes SpeciesToTorps QUANTUM( s pTorps kCoreColors kGlowColors kFlareColors Multiplayers0 .\Scripts\Tactical\Projectiles\QuantumTorpedo.pys Create s8 %%% c s 7 8 d Sd S( Nf30.0( ( s0 .\Scripts\Tactical\Projectiles\QuantumTorpedo.pys GetLaunchSpeed7 s c s : ; d Sd S( Ns Quantum Torpedo( ( s0 .\Scripts\Tactical\Projectiles\QuantumTorpedo.pys GetLaunchSound: s c s = > d Sd S( Nf20.0( ( s0 .\Scripts\Tactical\Projectiles\QuantumTorpedo.pys GetPowerCost= s c s @ A d Sd S( Ns Quantum( ( s0 .\Scripts\Tactical\Projectiles\QuantumTorpedo.pys GetName@ s c s C D d Sd S( Nf1000.0( ( s0 .\Scripts\Tactical\Projectiles\QuantumTorpedo.pys GetDamageC s c s F G d Sd S( Nf6.0( ( s0 .\Scripts\Tactical\Projectiles\QuantumTorpedo.pys GetGuidanceLifetimeF s c s I J d Sd S( Nf0.2( ( s0 .\Scripts\Tactical\Projectiles\QuantumTorpedo.pys GetMaxAngularAccelI s c s L M d Sd S( Nf30.0( ( s0 .\Scripts\Tactical\Projectiles\QuantumTorpedo.pys GetLifetimeL s N( s Apps Creates GetLaunchSpeeds GetLaunchSounds GetPowerCosts GetNames GetDamages GetGuidanceLifetimes GetMaxAngularAccels GetLifetime( s0 .\Scripts\Tactical\Projectiles\QuantumTorpedo.pys ? s %

I have three pulse files too... pulse phaser, pulsephaser and pulsephaser2

EDIT: I just tried replacing all the projectile scripts with the ones in the KM mod zip, it's still crashing, so maybe its not the scripts?




JimmyB76 Filer

ST: Bridge Commander Central Forums Admin

30,799 XP

19th March 2003

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#4 12 years ago

youre opening the pyc lol try reinstalling the DCMP Defiant... and make sure you have the requirements for the mods you install...




roaddoggjr

I don't spend enough time here

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31st October 2006

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#5 12 years ago

The defiant that came with the KM mod fires just fine, the ones from the mod pack crash and so does the sovereign everytime i try to fire them, but the NX's fire right when I use the mouse button so I dont know whats going on, I got everything they ask for in the mods