I downloaded this just now and I have a few problems with it. http://bridgecommander.filefront.com/file/Vulcan_Ratar_Pack_Black75_HPs;59756
1. Whenever firing the pulse weapons on both of these ships, there is no sound for them. I know theres no SFX file in the download but how can I add custom sounds to the pulse weapons?
2. On Atolms original model, there was a red version of the Ratar. Both the ships in this pack are green. Where can I get the red version?
Thats all for now.
Dunno about the last question, but yes, you can add your own sound. First find the ship that has the sound you want to use. Then open the ship in MPE Select it's disruptors, and find what the sound is called [it won't be the filename] Open the ship you just downloaded in MPE and find its disruptors Type the same sound into that ship for each disruptor. That should work, I had to do the same thing with the post Nemesis Sovereign.
Im a newbie when it comes to MPE Daedalus. You'll probably guess what im going to ask next. :)
ST: Bridge Commander Central Forums Admin
19th March 2003
or you can try going to scripts/tactical/projectiles, and finding the disruptor py (as said in the ship's hardpoints), and look for: def GetLaunchSound: return ("get sfx sound and put it's name here")
Ok, find the ship with the sound you want to use, and the problem one, get both their hardpoints, and post them here, I'll do it for you.
The_DaedalusOk, find the ship with the sound you want to use, and the problem one, get both their hardpoints, and post them here, I'll do it for you.
Here, The file called 'RatarV2' is the one where theres no sound for the pulse cannons. The file called 'D5' has the sound I want to use for the oulse cannons on the Ratar.
Erm, are you sure you have that right? I looked at the D5 HP, and that has no sounds [bar one weapon], the other one has sounds that, by the looks of it, should work fine. Correct me if i'm wrong...
You are wrong. D5 has the sound I want to use while the Ratar has no disruptor sounds at all.