Vulcan Ratar Pack -1 reply

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SuperSmeg

Renegade Cybertronian

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22nd September 2005

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#1 12 years ago

I downloaded this just now and I have a few problems with it. http://bridgecommander.filefront.com/file/Vulcan_Ratar_Pack_Black75_HPs;59756

1. Whenever firing the pulse weapons on both of these ships, there is no sound for them. I know theres no SFX file in the download but how can I add custom sounds to the pulse weapons?

2. On Atolms original model, there was a red version of the Ratar. Both the ships in this pack are green. Where can I get the red version?

Thats all for now.




*Daedalus

A Phoenix from the ashes

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18th April 2006

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#2 12 years ago

Dunno about the last question, but yes, you can add your own sound. First find the ship that has the sound you want to use. Then open the ship in MPE Select it's disruptors, and find what the sound is called [it won't be the filename] Open the ship you just downloaded in MPE and find its disruptors Type the same sound into that ship for each disruptor. That should work, I had to do the same thing with the post Nemesis Sovereign.




SuperSmeg

Renegade Cybertronian

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#3 12 years ago

Im a newbie when it comes to MPE Daedalus. You'll probably guess what im going to ask next. :)




JimmyB76 Filer

ST: Bridge Commander Central Forums Admin

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#4 12 years ago

or you can try going to scripts/tactical/projectiles, and finding the disruptor py (as said in the ship's hardpoints), and look for: def GetLaunchSound: return ("get sfx sound and put it's name here")




*Daedalus

A Phoenix from the ashes

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#5 12 years ago

Ok, find the ship with the sound you want to use, and the problem one, get both their hardpoints, and post them here, I'll do it for you.




SuperSmeg

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22nd September 2005

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#6 12 years ago
The_DaedalusOk, find the ship with the sound you want to use, and the problem one, get both their hardpoints, and post them here, I'll do it for you.

Here, The file called 'RatarV2' is the one where theres no sound for the pulse cannons. The file called 'D5' has the sound I want to use for the oulse cannons on the Ratar.




*Daedalus

A Phoenix from the ashes

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#7 12 years ago

Erm, are you sure you have that right? I looked at the D5 HP, and that has no sounds [bar one weapon], the other one has sounds that, by the looks of it, should work fine. Correct me if i'm wrong...




SuperSmeg

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#8 12 years ago

You are wrong. D5 has the sound I want to use while the Ratar has no disruptor sounds at all.