Slightly cooler than a n00b
29th October 2006
Ok i have got mpe and for the most part it works great most fed ships i can alter really good but i have tried a few times to alter the hardpoints for BSG ships and it just wont happen for me i tried adding torp tubes and it let me but not long after i exit it comes up with an error and then the changes are gone???? Also i have looked but can't find a way to alter the scripts for pulses (adding and taking smoke trails also changing the strength) stuff like that but cant find a way is it possible to do it with mpe?? Cheers
My first Command
4th April 2007
You can't alter pulse weapon characteristics from mpe. To do this, you need to go into Bridge Commander/scripts/Tactical/Projectiles, then double-click the .py file you want and open it in wordpad. (If there is no .py file, and only a .pyc, there's not much you can do except copy an existing .py and rename it something else - but getting the weapon to use the right texture and look the way you want can be troublesome since .pyc files are difficult to read. Expect a lot of trial and error if this is the case.) You can change the strength and several other important characteristics, like guidance lifetime (the amount of time the projectile/torpedo tracks it's target), and Max Angular Accel (which determines how quickly the projectile can turn). Since you want a pulse weapon, these values should be close to zero unless you want to simulate "leading the target". Setting these values higher essentially gives you a torpedo. It all depends on what you want. Launch speed is another important characteristic, especially for a pulse weapon. If this rating is set too low, you won't be able to hit even a dreadnought unless you're right next to it. If you want a shot that is really hard for most ships to avoid, set the rating at 80. Anything higher would be excessive. I can't help you with your BSG problem. I'm not sure what's going on there. Anyway, I hope this was helpful.
FileFront, BCfiles staff
27th June 2006
I am not sure at all about smoke trails, it has been such a-while since , I messed with BSG ships If I were to venture a guess I'd say they are part of the actual texture of the missle.