HP'ing a new model, having problems. -1 reply

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StarBright

Pro-Filer thinks I'm cool!!

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4th February 2003

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#11 16 years ago

Do you have the Ship Property? Like on the stock sovvy, there is a property called Sovereign. EDIT: Yes, the bold line is fine.




nexus_2006

I'm too cool to Post

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3rd June 2004

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#12 16 years ago

yes, I have the ship property.

I didn't know that about the primary tag on systems, I'll go set those up correctly now and try it out.

I'm pretty sure I only opened .py's, but maybe I did by accident. I'll be more wary....

I'm also thinking about editing some of the textures on this ship (hopefully the author will give permission, I still need to ask) and I'm wondering, are the .tga files the textures or are the textures part of the .nif file, and if so is it possible to extract them, edit them, and put 'em back in or what?




*The.Doctor

Trust me, I'm a Doctor

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25th November 2003

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#13 16 years ago

yeah the .tga files are the ships textures.




nexus_2006

I'm too cool to Post

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3rd June 2004

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#14 16 years ago

ok, another question, heh, I'm full of 'em today.

Do un-targetable systems (like ship property, engineering, impulse engine system system, etc,) need coordinates? What I'm asking is it a problem if several properties share the same position on the model (same coordinates)?




elminster

Bridge Commander Master HPer

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26th October 2002

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#15 16 years ago

Not really, just take into account splash damage. If you put a none targetable system in the same place as or near a targetable system its is much more likely to take splash damange.




*The.Doctor

Trust me, I'm a Doctor

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25th November 2003

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#16 16 years ago
just take into account splash damage.

if you have them near a targetable system, to aviod alot of splash damage, just make the systems raduis smaller.




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