i was talking about this on BCU but for some reason, BCU went down, probably due to gamespy's servers. Anyway i had this problem with the SNS Akira, where as when the hull bar at the bottom, when it is depleted, my ship doesn't get destroyed. And then i have to wait until the shields go down to then get some damage. It's kind of annoying. HHow could i fix this? I tried already setting to only targetable, but it still wont work?:confused: :confused:
It sounds like the hull is not set as a critical system. I can't remember where the option is in the model property editor but it should be easy to find.
only critical?
Critical systems are ones which, when they have been destroyed, the ship blows up. If a system is set as non-critical the ship will remain intact. Edit: Just looked at MPE Tick the Critical, Primary and Targetable boxes in MPE for the hull property and save the changes. This should solve the problem.
i did that. it didnt work...:(
Moved to MPE form.
ok, avatar stealer :P -can you show us the HP file please?
u want a screenshot?
the Hardpoint file from scripts/ships/Hardpoints/
here is the part for the hull: ################################################# Hull = App.HullProperty_Create("Hull") Hull.SetMaxCondition(9000.000000) Hull.SetCritical(1) Hull.SetTargetable(1) Hull.SetPrimary(1) Hull.SetPosition(0.000000, 0.500000, 0.000000) Hull.SetPosition2D(64.000000, 50.000000) Hull.SetRepairComplexity(3.000000) Hull.SetDisabledPercentage(0.750000) Hull.SetRadius(0.200000) App.g_kModelPropertyManager.RegisterLocalTemplate(Hull) #################################################
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