MPE Tutorial 01, Opening Compiled Hardpoint Files -1 reply

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MScott

CGI Rendering and Animation

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20th February 2007

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#1 10 years ago

This brief tutorial will show you how to open hardpoint files with the MPE that are in compiled python code. First open the model file. mpe1.jpg Then, unless your hardpoint file is in the same folder as the model file, you will see a message saying "No model script found. Would you like to load one?". Click yes. mpe2.jpg Now you have to find that rascal. This is where it's commonly located. mpe3.jpg But often times the hardpoint file you are looking for is in compiled python format which wo'nt show up in the default list. The MPE only lists non-compiled hardpoints. What you have to do is start typing the name of the hardpoint you're looking for and auto-complete will then list the compiled files as well. mpe4.jpg Then click on the file that matches the model and press open. mpe5.jpg Then on the right side you will see a drop-down listing. Open that 2 levels until you see "scene root" and click on that. Then you will see the ships systems list appear in another window on the left. mpe6.jpg Now you are ready to edit your hardpoint and save it as a non-compiled python file. mpe7.jpg This is one of those little things that can be quite frustrating at first. Now that you can open any hardpoint in BC, I'm sure you will get hooked on the MPE and it's many capabilities. Enjoy, MScott.:cool:




laguardia528

GF makes me horny

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2nd March 2008

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#2 10 years ago

believe it or not, just yesterday we were talking about the need for tutorials like this over at BCC. This could help alot of people. Good job m8.




JimmyB76 Filer

ST: Bridge Commander Central Forums Admin

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19th March 2003

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#3 10 years ago

perhaps this one could be stickied? also, it would be cool to have this tutorial (and any others) at BCC also :)




MScott

CGI Rendering and Animation

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#4 10 years ago

Thanks Jimmy,it's posted at BCC now. I'm working on one for making phaser strips in the MPE. I'll post the one for making ship registries in max there too.




JimmyB76 Filer

ST: Bridge Commander Central Forums Admin

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#5 10 years ago
MScott;4600983Thanks Jimmy,it's posted at BCC now.

ive moved your thread to the Tutorials forum at BCC smile_regular.gifTutorials




Picard_1

I psot to get attnetion

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11th June 2005

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#6 10 years ago

When you open a model, it will ask you if you want to associate a script with the file. Click yes and you'll see [COLOR=Red]*.py.[/COLOR] Instead of typing a whole word you can just add [COLOR=Red]c[/COLOR] so it will say [COLOR=Red]*.pyc[/COLOR] then click open. All of the compiled scripts will then appear, and you can now select which script you want to open.




MScott

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20th February 2007

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#7 10 years ago

I never tried that. Thank you for sharing this.




Guest

I didn't make it!

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#8 9 years ago

So what should I save the file as?




086goinfast

NObama

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7th March 2006

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#9 9 years ago

As the same name ofcourse unless you want it to be a seperate ship then its more complicated than that.




King Class scout

OLD trekkie

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9th June 2009

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#10 9 years ago

so THAT'S why the MPE has been crashing on me. thanks, guys.




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