happy to finally be here:cya: i'v never succesfully added a mod before.:confused: I currently have Bridge Commander Patch (v1.1) installed but that's it. what mods should i install and in what order. thanx:bows:
5th October 2005
it depends really on what your looking for but theres KM1.0 that just came out and is the best mod so far.also its been tested alot so there most likely wont be anything wrong with it so download here: http://forums.filefront.com/bridge-commander-general-discussion/323557-important-kobayashi-maru-1-0-has-been-just-released.html
hope you like and you just install that straight on to your install.no requirements.:cya:
i was hoping to find the delta flyer. stars and planets should have gravity and the mod about more control at warp seem really cool. thanxs:cya:
i'v installed nanofx 2.0 and bcmi.net. so far those are working great:)
15th December 2006
YOU should download KOBAYASHI MARU 1.0!!!! in there you find much mods like the flyer, and the gravity mod which will give your planets the required graphity...!!!
iv downloaded Kobayashi Maru 1.0 Full (Modifications) but i'm not sure how to add it to the game. Kobayashi Maru 1.0 Full (Modifications) is sitting in my personal download folder and has been unzipped. how do i move it into the game? i have not actually used any install programs other than to open them and say this look neat. :(
i've installed nanofx_2.0 beta.bc and its great:). ihope it works with KOBAYASHI MARU 1.0 when i figure out how to add it. maybe i should change my name to old star fart untill i get better at modding!:lol:
i've been reading the README Kobayashi Maru:. and i've learning. but its says Upgrading will only work on clean, working FBCMP 0.8 or KM 0.9.x installations.:Puzzled: You need to run the km_clean.bat after the upgrade I found the km_clean.bat but i'm not sure what FBCMP 0.8 or km 0.9x is. how do i know if i have it or where to get it. anywhy i just saw the » Tutorials and i going there next. maybe this old k9 will learn a new trick!:cya:
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29th September 2006
starcop;3815501i've been reading the README Kobayashi Maru:. and i've learning. but its says Upgrading will only work on clean, working FBCMP 0.8 or KM 0.9.x installations.:Puzzled: You need to run the km_clean.bat after the upgrade I found the km_clean.bat but i'm not sure what FBCMP 0.8 or km 0.9x is. how do i know if i have it or where to get it. anywhy i just saw the » Tutorials and i going there next. maybe this old k9 will learn a new trick!:cya:
I'd recommend that you install bc (and patch) again, and this time install it to somewhere like c:\km1.0
Then copy all the files in km1 folder (data, scripts, yadda yadda ya) into your new install of bc (should be in something like c:\km1). Once that's done, km_clean.bat should be in your km1 folder. Once you click that you should get a cmd window asking you to press a key. Press that, and it should give you a read out of all the files that needed to be deleted. If something iffy happens while the km_clean.bat file was running, then I recommend that you reinstall bc and patch and km1.0 mod, or download km1.0 again (either the self installer version or the loose zip file version) I got mine from here bckobayashimaru.de -- View topic - Kobayashi Maru 1.0 available for Download (when it comes to torrenting, I prefer utorrent)
Oh and km1.0 is very graphically demanding. I recommend that if bc loads with km, go and configure graphics and make sure it's set in windowed mode. Since that way, if bc crashes... you should get an error report something like on this forum: bckobayashimaru.de -- View topic - Breen drainer weapon error???
Mutators should also be turned on. They should be available in the same place where graphics options were.
If Saffi goes nuts and takes over after Picard sits down in the chair while in single player, turn off gravityfx.
i used bcmi_.net to install nanofx2.0 in bc. what do i use to install kobmaru1 into bc. still not working:bawl: someone throw me a rope!:(