That sounds very like the one I've got, I was going to scan in a pic of the box, but its in the stored out in the shed along with all our bored games (cause they are that boring) and I don't have the key right now. In my one it took us weeks to set up one game, and when we played it, it lasted like half an hour. I'll scan in pics when I get it out.
The game is much better when modded. Giving each ship a specific purpose makes the game more fun. Many things can be changed that can make the game much better. Weapon and shield power, and recharge rate can make 1-on-1 ship battles more interesting. If Armada 3 was released tomorrow, it would most likely not reach the expectations of the modding community, but I'm sure they'd just convert everything to the Armada 3 format and continue to poke and prod at the new game until it's perfect. I'm sure everyone would like it if it were absolutely perfect, but that is very unlikely.
You're definately right about giving each ship a specific purpose. It's the kind of "cannon fodder" strategy that the programmers used in A2 that many people were unhappy with. Like the Intrepid Class. What a waste. They didn't even give it any special weapons. It's just....There. If a company made an Armada 3(and that's a big IF), in order for the modders to be happy, they would have to release more of the game's source code. Part of the source is those few .h files in the A2 directory. They need to release more of that for A2, or release all of it if they made an A3. They could even profit from it. They could sell two versions of the game. A plain Jane version that you buy for 39.99 or whatever, and a developer version that has open source code files; .h, .cpp, those kind of files. So that modders can change what they want. That version of the game could be sold for like $79.99. I don't know about anyone else, but I would pay for it.
I've written about the gaming industry since about 1993-94 and I've constantly seen things come out and no matter how good something is some people wish it had some other feature or whatnot. All gamers are never satisfied at the same time. I was big into combat flight sims and every time something came out there'd be a whiner sniffing "They shoulda put this or that plane in it." I envisioned super games that could be upgraded and added to. You buy the base game and buy add-ons if you wished and download them. I used to think the $80-100 combat game or sim could be cool but realized none but a few hardcore would spend that kind of money. How often have we heard folks bitching about a $30 game saying it sould be $20 which they could afford. The hardcore can't float the industry.
There's a limited time contract, if you will, to develop a game on a budget with a finite number of team members. So if 20 months is projected for it the thing will usually be done but are sometimes delayed. Then things have to be hastily turned out many times and we get crapola instead of stable, enjoyable entertainment software.
The thing that prohibits a real deluxe, comprehensive, expensive, high quality title is Wal Mart. Yes, they limit retail pricing at $50 forcing game developers to be their whores since they are such a huge outlet for sales. Allegedly most titles are impulse buys not planned purchases by people seeking them out. So companies make games that are "good enough" instead of "superb" so they don't cost too much.
As for Armada- yes any similar concept has to be the definition of an armada- lots of ships. If one wants to change to ground combat or ship on ship tactics there were/are games that cover that in the Star Trek genre.
Think about A2 and the many mods we all do. Mostly there are too many types of ships. It's great and interesting giving the game depth in having specialized ships but we see ships that we never build in an instant action game in large numbers. Lots of duplication just to have a 2nd destroyer, battle2, and multiple cruisers. I usually replace a ship instead of add an additional one when I find a cool ship to download or create. Ships and weapons are fine but any A3 I envision needs planets and space bodies that do more in an integral way in the game too.
I agree about the games being rushed to get released. And because they rushed it, they've always got to patch it afterwards. And that they have to be competitive with pricing. That's great. But that's why I suggested two different versions of the game. A standard that is sold in Wal mart or wherever for $30, and a developer(or modder) version. They don't even have to sell that one retail. Sell it by mail order only. Then they can charge more than $50. I know I'm not the only one that would be willing to buy it(or at least to try it once to see if it was worth it). They don't even have to release both versions together. They can put out their triple rushed 'hurryitup' 'quickgetitontheshelves' version, I'll even buy that one as well if it's something that I like(like Armada). That way, the game company gets the game released as fast as they can, Wal-mart gets their $30 pricing, the non-modders get their plain jane game, and the modders(provided they have patience and a few extra dollars in their pockets) can get a game that they can do what they want with. Everybody can be happy. And the gaming company gets to make extra money. $$$. They'res lots of things I would like in an Armada 3. Twitch, I know you and I both want planets that can be destroyed. I just really doubt that programmers would see that as being important, so I'd rather not rely on their judgement when it comes to making the game desireable to the modding community. That part should be up to the modders themselves.
I doubt that there will be a Armada3 couse Activision dropped their Star Trek licence (according to my info I got a time ago when Elite Force 2 was released) so Elite Force 2 was the last Star Trek game by activision and may be the last star trek game for a long while
I think that's probably best at this point. There's plenty out there right now to mess with. I mean you've got Armada 1 & 2, You've got the SFC series, Bridge Commander, There's a few 1st person games. I mean, what more could we ask for?
chaos your spreading the news of a few months ago it has already been established that there will be more trek games, its at the top of the page for gods sake.... a modder version of the game would be useless because you would get a person buying it then sending the open-source files to their friend who then sends those files to another friend and in the end all games are open source, sad but true....
You don't need open source games for people to bootleg them. I'm not going to name any websites, but I'm sure that every hardcore gamer and his brother knows about certain sites that post CD(I'm not going to use the word) "you know whats". So don't say the reason they don't make an open source is so no one can bootleg. Bootleg games are out of control. Open source games would not make the situation any better or worse at this point. I personally haven't heard any confirmed news of new Trek games coming, but if there are, then so be it.
The Internet ends at GF
14th September 2005
Speaking of new ST games...wasn't there suppose to be like a Star Trek: Assimilation game or something like that. I remember reading about it in a game magazine and seeing a few screenshots in there but I haven't head anything about it since. I don't know. Does anybody have any ideas as to if it was canceled or is still going to come out or what?
As for an armada 3, I really liked Armada 1 but micro-management really killed Armada 2. Plus, I didn't like how you could go through (as in destroy) ships like they were stormtroopers in GBG or something. If they do make another game I think they should keep the amount of ship types in Armada 2 but make the playing style more like armada 1. I know it's just a game, but it seems silly to take in 16 ship with over probably 5 thousand people only to have them blown up in a few seconds. It just felt more real in Armada 1. Granted you still lost a lot of people and it would have been nice to be able to move large groups of ships as in armada 2, but everything played out better in Armada 1. The ships looked bigger, more life like, and they simulated the idea of space battle. In armada 2 it reminds me more of RTS like AOE2, GBG, or something of that nature. Ships aren't like people. They shouldn't be able to be created super fast only to blow up twice as fast! I think Armada 1 did a better job in that respect.