weapon positions... -1 reply

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PICΔRЙ

This thing NEEDS to be longer.

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9th December 2005

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#1 12 years ago

I just recently got KM and its great, but I wanted to put the CG sovie in without upseting the balance. I made a backup of the p81 sov hp and then installed the CG sov, then the ultra textures, then replaced the CG hp with the p81 hp. It worked fine, except that some weapons and systems were not where they belong. On easy stuff like nacelles, impulse engines, shield generator, etc. I just relocated them according to the coordinates in the CG sovs hp. This worked, but its more difficult to do the weapons; just too many phasers and torp tubes and I cant figure out an efficient way to find out which is which so I can relocate em. Any ideas? Even if it involves an entirely beter way to do this(im probably taking a scenic route) by starting all over, im all ears, err, eyes or w/e. :deal:




Capitan Picard

Capitan of the Enterprise

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25th August 2005

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#2 12 years ago

Use MPE to do the HP's it much simpler, there are many totortials out there to help fighure out how to use MPE if you dont know how. Hope this helps. Picard Out




PICΔRЙ

This thing NEEDS to be longer.

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9th December 2005

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#3 12 years ago

ya i use the MPE, what i meant was there are around 30 phasers in the CG sov hp(he uses more than one to make up large arcs), and like 12 in the p81 and its difficult for me to figure out which one is which on the ship so I know what coordinates to take from CG and put in the p81. (i.e. main dorsal phaser ring is a good bit further in and deeper in the saucer than it should be, what i would want to do is take the coordinates from the phasers in the cg ring and use them tehre so they look beter when fireing;the beam comes from the strip instead from inside the ship somewheres. The two aft phasers even come from above the 2nd shuttlebay somewhere instead of from the nacelle pylons) Perhaps it would be better to take the CG hp and alter it instead of taking the p81 and adjusting the systems? But then theres the too many phasers issue even if I lessended the dmg they do, and i cant just delete them because as i said cg used like 3 or 4 on the main array alone, so that means making new ones too. I like the galaxy that came with KM, that it has a single main dorsal array and a single ventral, that both have a wide enough fireing arc to do the job by themselves.




USS Helena

A Modder At Work DO NOT DI....

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19th February 2006

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#4 12 years ago

open the original file, then open the other one your editing and put it in sync with the other sovereign




PICΔRЙ

This thing NEEDS to be longer.

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9th December 2005

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#5 12 years ago

thats what i was planning on doing but thier phasers are different, one has like 30 the other 11. My problem was figureing out which out of the 30 were the closest to the 11 on the p81 so i could take coordinates. I pretty much fixed it after a while but still open to suggestions.




N1GH7H4WK

BC modder. So, what?

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27th April 2006

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#6 12 years ago

Personally, I think CG sov can be a powerfull ship, but it breaks the escence of BC. What's it? Just moving forward and covering all the angles with phasers? What are the torpedos used to? I compensed some blind areas in the sovereign upgrading its engines and making it more manouverable and capable to counter-attack while recharging phasers. If you see, all ships have their own strong and weak points. It is the way you play what makes the difference...