Uh, this is probably a dumb question, but I can only view about 50% of the levels, skins and models I've downloaded. How do I activate them and/or view them in the selection area?
so they're all in the correct folders?
They're in GameData\Base, that is correct, isn't it?
It's probably one of the two following things that have happened:
1. The model/skin/map wasn't made properly, and due to a creator-error the skin won't show up in the menu. This is most common in maps as people forget (or make a mistake) with the .arena file ( http://www.jk2files.com/file.stuff?body=FAQ#9 )
2. You've reached the limit of maps/models/skins that can be displayed. Try removing some of the stuff you don't need and see if it works. I personally never use the menu and just load skins/models with the '/model modelname' command and maps with the '/map mapname' command. This limit can only be fixed by changing something in the MP code (which is provided in the SDK so anyone with programming knowledge can increase the limit and recompile the code)
EXiT
How do I find the map/model name then?
You'll have to look inside the pk3 for that.
For mapnames: open the pk3 and find the .bsp example: duel_atst.bsp Then you use the command like: /map duel_atst And so on, whatever the .bsp is called, use that in the command :)
For models: This can be a bit complicated.. but here goes: there are two possible model names
model name#1:
On the right side of the picture, in the "paths" column where it says:
models/players/model_or_skinname/ "model_or_skinname" will the the model name. So you use the command like:
/model model_or_skinname
This will work only if a file exists such as: model_default.skin
model name#2 IF the .skin file looks like model_default_othername.skin Then the modelname will be:
/model model_or_skinname/default_othername
Hopefully you understood what I tried to explain lol..
pk3 files can be opened with WinZip (download the free trial version at http://www.winzip.com )
EXiT