Can't activate some custom models/skins/levels -1 reply

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DataDroid

Not-So-Evil Genius

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8th April 2003

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#1 15 years ago

Uh, this is probably a dumb question, but I can only view about 50% of the levels, skins and models I've downloaded. How do I activate them and/or view them in the selection area?




young Obi-Wan

I pretend I'm cooler than AzH

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17th October 2002

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#2 15 years ago

so they're all in the correct folders?




DataDroid

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8th April 2003

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#3 15 years ago

They're in GameData\Base, that is correct, isn't it?




EXiT

7o'nine

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11th April 2002

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#4 15 years ago

It's probably one of the two following things that have happened:

1. The model/skin/map wasn't made properly, and due to a creator-error the skin won't show up in the menu. This is most common in maps as people forget (or make a mistake) with the .arena file ( http://www.jk2files.com/file.stuff?body=FAQ#9 )

2. You've reached the limit of maps/models/skins that can be displayed. Try removing some of the stuff you don't need and see if it works. I personally never use the menu and just load skins/models with the '/model modelname' command and maps with the '/map mapname' command. This limit can only be fixed by changing something in the MP code (which is provided in the SDK so anyone with programming knowledge can increase the limit and recompile the code)

EXiT




DataDroid

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#5 15 years ago

How do I find the map/model name then?




EXiT

7o'nine

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#6 15 years ago

You'll have to look inside the pk3 for that.

For mapnames: open the pk3 and find the .bsp example: duel_atst.bsp Then you use the command like: /map duel_atst And so on, whatever the .bsp is called, use that in the command :)

For models: This can be a bit complicated.. but here goes: there are two possible model names

model name#1: faq_pk33a.jpg On the right side of the picture, in the "paths" column where it says:

models/players/model_or_skinname/ "model_or_skinname" will the the model name. So you use the command like:

/model model_or_skinname

This will work only if a file exists such as: model_default.skin

model name#2 IF the .skin file looks like model_default_othername.skin Then the modelname will be:

/model model_or_skinname/default_othername

Hopefully you understood what I tried to explain lol..

pk3 files can be opened with WinZip (download the free trial version at http://www.winzip.com )

EXiT