Forcemod II - Help! -1 reply

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PsychoJdi

I don't spend enough time here

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7th September 2003

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#1 15 years ago

I have been using Forcemod II for some time now and are very pleased with it. I downloaded it for the "configurable bot's" - wanting to duel the Darth Maul bot when he has a double saber. I have read through every manual there is on Forcemod and still - Maul's a Scout and Qui-Gon's running around with dual-pistols and a jetpack! :uhoh: Any Ideas?? :smokin:




PsychoJdi

I don't spend enough time here

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7th September 2003

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12 Posts

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#2 15 years ago

I also want to know how to tell bots when theres ammo near them, when they should turn around if they dont have enough force to make a jump, when they dont have enough life to make a drop, when they should choose their jetpack, etc... The tutorial at JK2Files.com doesn't cover those areas.




Glimpse

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23rd December 2003

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#3 15 years ago

hmm, well, your first question is easy, fm_classes.cfg lists a bunch of models, but if they are downloaded models/skins you may need to add the name to this list, there is info on what the numbers do at the top of the list. 00-200 would be a jedi with no jetpack who used dualbladed saber, default light blade style, who did default style rolls. However, any settings in the botfile itself for these things will override these settings - I don't think most downloadable models/skins have this in the botfile so you can just change it here, and this works for all the default game models. As for your second question, I think you can tweak with these settings to some degree by actually going into the bot config files. search around in the PK3 and find them. For downloaded models maybe just back up the model before replacing files in the PK3 but if you want to tweak with the default game bot files then you must extract them from the games PK3 file, recreate the directory structure like it was in the PK3 file and zip your edited versions into a new PK3 file thus creating a little mini-mod. This is faster and uses less space then trying to back up the whole game PK3 file which is like 500 megs. Not sure exactly how much you can tweak the bots behavior in regards to all things you mentioned but the author of Forcemod2 does provide some detailed info for modelers on creating bot files to work with Forcemod2, read through the documentation, especially the note_to_modelers.txt