GreyFox SP Mod not working/Shaders cant be found -1 reply

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Derekbrandon

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6th April 2003

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#1 16 years ago

I have version 1.02. I downloaded GreyFox Sp mod. It was supposed to replace Kyle with Greyfox from MG2. Instead it made my charcter invisible. I looked at the console and it said certain shaders could not be found. I do not think the MP to SP model conversion was done right. Please help me with this problem. Thanks in advaance.;)




Derekbrandon

I'm too cool to Post

50 XP

6th April 2003

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13 Posts

0 Threads

#2 16 years ago

Frist I downloaded the Sp_greyfox.zip from Jedi Knight II page. Inside the zip was KyleSkin.pk3/Sp_GrayFox.txt and a screeshot of the skin. I put the skin in my base folder. I load up Single player. Start the game and there isnt a greyfox, just a floating sword in the air. I hit the console key and it said : initializing shaders Finshed R_INit UI Menu LOad time= 95 milli seconds AS_paseFile : Loaded 11 of 194 ambient set(s) ....Loaded 5137 faces, 19 meshes, 0 trisurfs, 0 flares Couldent find image for shader: Gfx/2d/crosshair j Models/players/grayfox/torso_arms_defualt.jpg Models/players/grayfox/Torso_legs_defualt.jpg Models/players/grayfox/head_defualt.jpg Models/players/grayfox/head_eye_defualt.jpg Models/players/grayfox/basic_hand_defualt.jpg Models/players/grayfox/headfill_defualt.jpg Models/players/grayfox/face.jpg Models/players/grayfox/mouth_eyes.jpg Models/players/grayfox/caps.tga CL_INIT: 20.91 seconds 8 msec to draw all images Com_touchmemory: 60226835 bytes, 2 msec