***how do i load a mod from da console?*** -1 reply

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Double][edgE

I'm too cool to Post

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8th October 2003

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#1 14 years ago

i downloaded the jk2 dedicated server for win32 off jk2files.com so i could run a server off my old 350mhz :rock: lol and got it to work. well, since im like in a clan and all, we have been running the JAmod 1.4 and i cant just make a new server w/out the mod. and since i cant get into the actual game from that old pc(you know, no video card lol), i have to figure out a way to activate the mod from the dedicated server console...:uhoh: help!

thnx yall

[[JRT]]Double][edgE[KC]




Double][edgE

I'm too cool to Post

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8th October 2003

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#2 14 years ago

cmon i know someone out there has got to know...or maybe there isnt an answer...WAH!!




SirDude

The Matrix Pwns.

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1st October 2003

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#3 14 years ago

I don't think you can activate a mod from console.

-SirDude




dead FREAK

Freak poster

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27th April 2003

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#4 14 years ago

yp can just type set fs_game academy. just check the readme for something like that. i can remember the exact command. add that when you start just type that command set fs_game academy.




Pr0digy

Master of Doom

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3rd November 2003

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#5 14 years ago

Make a shortcut of jk2mp.exe in gamedata. Open up the props and add this to the gamepath cmdline:

" +set dedicated2 +set fs_game academy +exec academy.cfg" (+exec server.cfg)

Without the quotes.




Pr0digy

Master of Doom

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3rd November 2003

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#6 14 years ago

And click on it