Max skins/models -1 reply

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Xenomorph VIP Member

Validating my existance

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8th July 2002

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#1 15 years ago

I seem to have run into a max amount of skins/models I can add to the game. The bar that allows you to select a skin/model is starting to remove skins from the end of the list. I can still access them by using the '\model' command, but is there a way to cercumvent the limitation completely?




troopermax

I'm too cool to Post

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18th August 2002

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#2 15 years ago

I seem to be having this problem as well... I've cleared out some of my skins, but then I just get more anyway, so I too would appreciate a response on what to do about this...

thx




Hon

WRAITH OF THIRD-CORE.ORG

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18th August 2002

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#3 15 years ago

I often find that half the skins I have I never use. Before I DL one I gotta make sure I'm actually gonna use it. I don't DL it just cause I can. Quality over quantity. That's what I say. ;) That's all the advise I got though. Sorry.




troopermax

I'm too cool to Post

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18th August 2002

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#4 15 years ago

yes, but... some people use skins that I myself would never use, and so I want to have them so that I will be able to see them properly... so I need to have some variety of skins and models... I don't like it when too many people show up as kyle...




DV-Viper

I don't spend enough time here

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18th August 2002

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#5 15 years ago

Yes that's my problem, too. I've got many friends in JKII and all use other skins and change them so I only put those in which were used by me and my friends but now I'm at the maximum, too. That sucks.




Xenomorph VIP Member

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8th July 2002

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#6 15 years ago

Ok, has anyone figured this out yet?




AOJ_BahamutZERO

Dread thinks I'm a special person

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27th August 2002

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#7 15 years ago

Maybe someone should make mod to increase the max skins/models:uhoh:




Xenomorph VIP Member

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#8 15 years ago

...and then incorporate it into the next release of JediMod. That would have to be a necessity if it's a mod that must be executed.




FileJune

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1st July 2002

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#9 15 years ago

I rather not have it in the JediMod, Becuse it has pletty of featers and more bugs than features. So I will go with adding another PK3.