Requested feature was omitted at compile time??? -1 reply

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Superboy

I'm too cool to Post

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12th August 2002

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#1 16 years ago

I've only made one skin before ( O_Jedi ) and have never before encountered this problem. As I was trying to make my second skin...when the game was ready to load the level, the game crashed and gave me this message:

stitched 52 LoD cracks ...loaded 3290 faces, 326 meshes, 0 trisurfs, 0 flares ---------- Fx System Initialization --------- ----- Fx System Initialization Complete ----- WARNING: reused image gfx/hud/i_icon_medkit with mixed mipmap parm WARNING: reused image gfx/hud/i_icon_medkit with mixed allowPicmip parm WARNING: reused image gfx/hud/i_icon_medkit with mixed glWrapClampMode parm ----- CL_Shutdown ----- RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- ----- Server Shutdown ----- ==== ShutdownGame ==== AAS shutdown. --------------------------- Requested feature was omitted at compile time

I use a top of the line GeForce4, have windows XP and an all round great machine...I'm not sure what went wrong but as soon as I remove the .pk3 file I made it works again...Please help, thank you.

P.S. -Much appreaciate all you guys do, amazing site, I love it.




Silken

Slightly cooler than a n00b

50 XP

30th July 2002

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#2 16 years ago

Check out all folders in that pk3 file. I had same kind of problem when forgotting to remove unused lines from shader file (pointing to material witch model didnt have). This didnt crash game but made graphic totally messed up. Propably you have something that points to item that doesnt exists (Gives NULL errors).




A.V.E.

Slightly cooler than a n00b

50 XP

15th July 2002

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#3 16 years ago

First of all I had the same problem. One question, do you have Roger the robot thing downloaded. If you do delete it. That should fix it. Good luck.

A.V.E.