How do you put in ambient light in GTKRadiant 1.2.10? once i tried it and it sent my entire map black except one red light and wouldnt change back. good thing i was just playing lol :p .
thanks guys :lol:
oh also is there a way to convert .mdc files to .md3 without importing a .mdc, crreating a control file for it and exporting it to .md3 in milkshape?
GF Pwns Me!
27th November 2002
for the light, all I know is the _minlight worldspawn thing, I never could get it to work right though.
you need to get GTK 11, it uses q3map2 which is supposed to be able to use other files than md3. I don't know about mdc but you could look in the change log thing. www.qeradiant.com
thanks, i meant weapon models, from RTCW in this case which uses .mdc format, not .md3. thanks anyway and i didnt exactly make it clear :p and thanks for the light thing ill have a look when i can :)