Help with maps!!! PLEASE READ!!! -1 reply

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SFEF-SLIMSHADY

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22nd August 2002

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#1 16 years ago

If I am making a multiplayer map and I want to create a point where a player spawns, what do I use, Team_CTF_blueplayer or team_ctf_bluespawn? or neither? plz help

-slim shady




Spookmineer

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30th April 2002

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#2 16 years ago

As far as I know, you need both.

From Q3Workshop: [Quote]

team_CTF_blueplayer is the player start that is used when a player first enters the game, or if they change to the blue team. This player start is not used to respawn a player after they are killed. These should be placed around the blue base only. You wouldn't want someone just joining the game to spawn in the middle of the red side of the level! Be sure to use at least eight of these in your level.

team_CTF_bluespawn is the player start that is used when a player is killed and respawns. These should be placed around the level, but kept on the blue half. Having respawn points inside the opposing team's base is a bad thingTM. You should use at least eight of these also, if not more, so players do not have to continually respawn in the same location over and over.

team_CTF_redplayer works exactly the same as the blue team.

team_CTF_redspawn works exactly the same as the blue team.

All four of these entities should have their angle set, so the player respawns facing the correct direction. There's nothing worse than a player start that faces a wall. Also, have you ever had a level where people would respawn where they died at? Or perhaps there's one respawn with four or five players all piled up on top of each other, none of which can move? This is a result of having a player start stuck in the floor or too close to a wall or other solid object. Be sure to give your player start entities plenty of room.

[Unquote]

dadidadida... [reading] yes you need both :)




SFEF-SLIMSHADY

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22nd August 2002

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#3 16 years ago

lol ty