Milk Shape -1 reply

Please wait...

IMBrendan

I don't spend enough time here

50 XP

19th December 2002

0 Uploads

15 Posts

0 Threads

#1 18 years ago

Well, I, Brendan, Am an experienced skinner and i have recently tried my hand at modeling with minimal success. i know that for some amazing games in the past the concept art was scanned into the computer then used my the modeler to make a model, being that i am a reasonable artist i thought it might be nice to try that, does any one know how i would do that in milk shape?




EXiT

7o'nine

50 XP

11th April 2002

0 Uploads

2,175 Posts

0 Threads

#2 18 years ago

It is possible in Milkshape to set your model sheets behind your model as reference. But, it doesn't work that nicely (according to me). First scan your picture, and save it as a jpg anywhere you like. Then go in Milkshape and right click in one of the viewports and select "Select Background Image" and then find your jpg. Basically the jpg will be put behind the grid and allow you to model over it. You can have different jpgs in each viewport. The part I hate about it is that I can find no way to move the background image to where I like.. you'll understand what I'm tring to say when you encounter this problem ;)

I usually just keep whatever reference I have open in an image viewer to a side and keep looking at it.

(Hope this is what you were looking for :D lol) 7




IMBrendan

I don't spend enough time here

50 XP

19th December 2002

0 Uploads

15 Posts

0 Threads

#3 18 years ago

thank you that is exacticaly what i needed