My EF2 ship map... -1 reply

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Darkness Knight 15

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15th May 2003

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#1 14 years ago

Hi all. I know i am not known for making anything exeptional as of yet. But I noticed that everyone (on the Ritualistic Forums) is posting info on their upcomeing maps, so I thought I might as well talk about my map that is currently in production. Here goes: USS Irish Leviathian: This is a ship map with at least 4 to 6 decks (not decided which yet). I have so far done some hard work on Decks 1, 2, and 3. Deck 1 so far has the Bridge, Sickbay, Engineering (Engineering goes from Deck 1 down to Deck 2), Mess Hall, Captians Ready Room, an Airlock 1, a Turbolift, an enterance to one of the Jefferies Tubes, and the Armoury. Deck 2 so far has 6 Crew Quarters, Engineering (Engineering goes from Deck 2 up to Deck 1), Transporter Room, Turbolift, and an enterance to one of the Jefferies Tubes. Deck 3 so far has Cargo Bay 1, Airlock 2, Science Bay 1 (research area), Turbolift, and an enterance to one of the Jefferies Tubes. It is a good sized ship which will hopefully be an exceptional RPG map with working tactical systems, transporters, shuttles (set up so you can pilot the shuttle craft, though it is pretty hard to pilot it, and it hurts sometimes too, I will fix these bugs before the final release), functioning commnication systems, warpcore ejection systems, light that can be turned on and off, viewscreen, shields, internal forcefields, turbolifts, science systems, and as many panels as possible having a function. The construction of this ship is going to take an estimated 1 half to 1 full year to complete. Comments please. If I can get the attachments to work for a change I will post some pictures. Here they are (I hope):




Darkness Knight 15

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#2 14 years ago

Here are some more pictures:




Darkness Knight 15

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#3 14 years ago

Here are some more pictures:




Darkness Knight 15

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#4 14 years ago

Come on. Any questions? Any comments? Am I doing good? Does look lke it sucks? Gimme some feedback please.




Lt_Commander

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#5 14 years ago

Nice. I would ike to expolre it. Could use some rounding around the corners and walls though, otherwise it looks boxy. Sickbay could use something, and the standard room's ceiling is a little too high.

My personal comments, nothing else.




Darkness Knight 15

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#6 14 years ago

Yeah. I'm going to work on de boxifying it later. I still have a lot to learn about the cliper tool. I might make the common room have an observation deck on top and everything else below. I need to put more light in sickbay.




USS Endeavour

Nova class modded for battle

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#7 14 years ago

Love it! Apart from the boxiness and high ceilings as mentioned earlier, this would be a great map. However, I don't think the glass around the warp core (seen in image 2) fis in very well. Is image 6 the bridge? If so, it's a bit small. Some brushes are overlapping also. Sorry, all that sounded as if I was marking down your work. But that's it, I've let everything out. The rest is great and after a few modifications, this will turn out to be a great map.




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#8 14 years ago

Thanks. I have built a new bridge and compared to the old one, it is HUGE (much bigger [bigger {larger and darn it I ran out of different kinds of ()[]{}s}])... And more Star Trek like... Much more Star Trek like... I have also begun to deboxify my map. I might (MAYBE) post a demo if I get enought good comments and requests.




USS Endeavour

Nova class modded for battle

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#9 14 years ago

I'll look forward to the demo.




Lt_Commander

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#10 14 years ago

Please post a demo! I can't wait.