NPC walk problem 2 replies

Please wait...

efmodder

307 XP

19th July 2018

1 Uploads

10 Posts

5 Threads

#1 8 months ago

Hi,


I tried an example script and edited a couple of do's and wait's, nav goals, as there are only six in my map.


I took those nav points from the borg map. 


I'm not sure if the green long rectangle entities are the key to get a npc to walk.


Thanks.



//Generated by BehavEd

rem ( "satonpc" );
wait ( 2000.000 );
set ( "SET_LOOK_TARGET", "NULL" );
set ( "BSTATE", "BS_WALK" );

task ( "walk1" )
{
    set ( "NAVGOAL", "changpoint1" );
}


task ( "walk2" )
{
    set ( "NAVGOAL", "changpoint2" );
}


task ( "walk3" )
{
    set ( "NAVGOAL", "changpoint3" );
}


task ( "walk4" )
{
    set ( "NAVGOAL", "changpoint4" );
}


task ( "walk5" )
{
    set ( "NAVGOAL", "changpoint5" );
}


task ( "walk6" )
{
    set ( "NAVGOAL", "changpoint6" );
}

set ( "SET_ANIM_UPPER", "TORSO_DROPWEAP2" );
set ( "SET_ANIM_HOLDTIME_UPPER", -1.000 );
do ( "walk1" );
wait ( "walk1" );
set ( "SET_WALKSPEED", 60.000 );
set ( "SET_DYAW", 90.000 );
do ( "walk2" );
wait ( "walk2" );
set ( "SET_WALKSPEED", 60.000 );
set ( "SET_DYAW", 45.000 );
do ( "walk3" );
wait ( "walk3" );
set ( "SET_WALKSPEED", 60.000 );
set ( "SET_DYAW", 360.000 );
do ( "walk4" );
wait ( "walk4" );
set ( "SET_WALKSPEED", 60.000 );
set ( "SET_DYAW", 360.000 );
do ( "walk5" );
wait ( "walk5" );
set ( "SET_WALKSPEED", 60.000 );
set ( "SET_DYAW", 270.000 );
do ( "walk6" );
wait ( "walk6" );
set ( "SET_WALKSPEED", 60.000 );
set ( "SET_DYAW", 315.000 );




Danny Über Admin

I'm spending a year dead for tax reasons.

273,744 XP

15th December 2002

206 Uploads

22,674 Posts

1,835 Threads

#2 7 months ago

All seems a bit too complicated for me but have you read the documentation provided with the tools? Maybe these explain what the various elements are?


Danny King | Community Manager | GameFront.com



efmodder

307 XP

19th July 2018

1 Uploads

10 Posts

5 Threads

#3 7 months ago

I've read it in the past.


I'm not sure. I'm editing the NX01 map, trying to do something with the Launchbay only, so no deck to walk around.

I was also thinking of just pasting in the entities from the examples maps I do have, and just hope for the best with it, use the voy1 map and try and edit what I don't need, since it is the only map where the crew of voyager is.

As for my custom map, there isn't much more I can do, since there is no info on how to get NPC's to walk around,  I tried two, three years back, I was considering on whether or not to recycle EF, as I have my Doom 3 up for recycled with a load of books.

But I just don't feel like removing software since I have these old systems still working.

I also focused on this, as the creator of the NX01 mod for a game engine, has disappeared. He said to me last year or well earlier this year, he could send the source files for me to try and give it ago at editing his mod.

How many modders are there for a game that is eighteen years old, not many, since people eventually remove their older systems.