I want the effect of a reflective floor. The floor of my room is made up of multiple brushes however, or I'd just try and replicate what Raven did with their transporter pad.
(being dozens of multiple brushes all portals = not good)
So I then thought I could make shaders for all my floor textures (3 total) to be slightly transparent and put a portal brush underneath.
Except I'm not even sure how to create transparent shaders.
Anyone have experience on this?
(will my idea even work?)