I am currently trying to make a map however when i try it out everything is to bright how do i reduce the brightness of textures. Please help:dance:
Oh and another thing is it possible to get Quake 3 textures for radient so that i can use it in elite force:dance:
I don't spend enough time here
19th September 2002
OI![n00bs] ;) Anyway, the brightness isn't determined by the textures. to make it less bright, put some light entities in, I know it sounds strange, but when you don't put any in, it automatically goes to maximum brightness. (To add a light entity, right click and select "light")
As for the textures,
1. I don't think the quake people are gonna like this ;)
2. To do it, put all the textures from quake you want to use, into your folder; "BaseEF/textures/anything" Radiant will load it automatically.