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Ire

Slightly cooler than a n00b

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30th August 2002

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#1 15 years ago

I am currently trying to make a map however when i try it out everything is to bright how do i reduce the brightness of textures. Please help:dance:




Ire

Slightly cooler than a n00b

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30th August 2002

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#2 15 years ago

Oh and another thing is it possible to get Quake 3 textures for radient so that i can use it in elite force:dance:




Commanderluke

I don't spend enough time here

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19th September 2002

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#3 15 years ago

OI![n00bs] ;) Anyway, the brightness isn't determined by the textures. to make it less bright, put some light entities in, I know it sounds strange, but when you don't put any in, it automatically goes to maximum brightness. (To add a light entity, right click and select "light")

As for the textures,

1. I don't think the quake people are gonna like this ;)

2. To do it, put all the textures from quake you want to use, into your folder; "BaseEF/textures/anything" Radiant will load it automatically.




Ire

Slightly cooler than a n00b

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30th August 2002

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#4 15 years ago

THANKS M8