Mirror/security camera slowdown -1 reply

Please wait...

MasterRyu

I'm too cool to Post

50 XP

17th March 2004

0 Uploads

4 Posts

0 Threads

#1 14 years ago

I have my install of STV: Elite Force patched to the latest version, running at 1280x1240 res, with everything on full, and normally it runs liquid smooth, even with many enemies on the screen (as it should, being a modern computer running a year 2000 game), however, when I go into a room or area with a mirror or security camera, while in view of the mirror, or in the general vicinity, I get MASSIVE slowdown, the second I turn away from the mirror it's back to normal speed. I tried turning GL Extensions off, but it didn't make any difference. I was wondering if this is a normal problem, or specific to my machine or Nvidia Geforce FX cards. STV: Elite Force is a great game, but this strange slowdown makes it frustrating to fight in an area with security cameras or mirrors as it slows to a crawl. :mad: My Specs: AMD Athlon XP 2600+ 768MB PC2700 DDR RAM PNY 128MB GeForce FX 5200 Seagate 120GB 5400 RPM drive




EXiT

7o'nine

50 XP

11th April 2002

0 Uploads

2,175 Posts

0 Threads

#2 14 years ago

EF may be a 4 year old game, but it can still cause your computer to crumble :D Though this would be because of a specific map design, not the game itself. On which maps are you encountering the mirrors/cameras? It really depends on how those items are used that will let the game run good/bad. As far as I remember, there are not many maps (SP or MP) that come with the game that use the mirror or the camera. However, community made maps may not have been made "nicely" and could thus cause slowdowns.

So anyway, any specific map the slowdowns occur?

7




MasterRyu

I'm too cool to Post

50 XP

17th March 2004

0 Uploads

4 Posts

0 Threads

#3 14 years ago
EXiTEF may be a 4 year old game, but it can still cause your computer to crumble :D Though this would be because of a specific map design, not the game itself. On which maps are you encountering the mirrors/cameras? It really depends on how those items are used that will let the game run good/bad. As far as I remember, there are not many maps (SP or MP) that come with the game that use the mirror or the camera. However, community made maps may not have been made "nicely" and could thus cause slowdowns. So anyway, any specific map the slowdowns occur? 7

This is the standard game, I am not playing user-created maps. The first time I encountered Cameras was in the Klingon section of the scavenger's base, then there were the mirrors in the human section (doors have earth with sword through it). It's just strange that it goes from over 70 FPS to what I'd estimate to be 5-10 FPS when the mirrors or cameras are encountered. Even if these items aren't used that extensively, it is still a major annoyance I could do without. I know that the mirrors and monitors require extra CPU power, but I'd think the developers would have excluded them if they knew how much they bogged the engine down, even if they are rarely used. Thank you for your help.




EXiT

7o'nine

50 XP

11th April 2002

0 Uploads

2,175 Posts

0 Threads

#4 14 years ago

Hmm.. that's weird. I have no troubles at all in those areas.. but I only have a ti4200.

I guess it must be a problem with the FX series.. have you tried different driver versions? Other than that, I'm afraid I don't know what else to do...

7




MasterRyu

I'm too cool to Post

50 XP

17th March 2004

0 Uploads

4 Posts

0 Threads

#5 14 years ago
EXiTHmm.. that's weird. I have no troubles at all in those areas.. but I only have a ti4200. I guess it must be a problem with the FX series.. have you tried different driver versions? Other than that, I'm afraid I don't know what else to do... 7

The FX 5200 is equivalent to a GF4 TI4200 performance-wise anyway. I'll get a mid-range FX when I can afford it, so far it's been a pretty good card for the money, sure I may have to run the most recent games at 800x600 with perhaps a few details turned down, but most of the stuff is minor details that you really don't notice when you are really immersed in gameplay. I upgraded to the latest drivers just yesterday, but I remember it being slow at the mirrors/cams even with the earlier drivers. It's not such an annoyance that I'm willing to swap drivers, guess I'll just have to deal with it, the mirrors/cams do seem to be very rare anyway. Prob. one of those things Nvidia knows about and haven't bothered to fix. It's annoying having to do research and reload drivers and crap just so a game will work as it should, but I guess that's computing for you. Thanks again for the help.




Bytrix

I post to get attention

50 XP

22nd October 2003

0 Uploads

72 Posts

0 Threads

#6 14 years ago

That seems strange, have you tried running at a lower resolution? and do you have anti-aliasing enabled? I run EF at 1024x768 on my GF5200 and it's constantly at 100fps (my monitor refresh).

I also have a map with a security room that I made, which has 8 security monitors on it each showing another room of the map, and it does drop to 60fps on that part but it is drawing 9 different scenes at once.

Do you have exact figures for your fps?.. I don't know if it works in singleplayer but in multiplayer you would type into console :

cg_drawfps 1

I would check the nvidia control panel to make sure anti-aliasing is not on, and maybe try it with a lower res.