A1 Borg Nexus -1 reply

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Sandtrooper

Resident Klingon Fanatic

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16th June 2005

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#1 13 years ago

I've been busy today, I did a SOD to MOD conversion, so far these are the results: result17gi.th.jpg result21dk.th.jpg result38od.th.jpg There are currently 10 bones/joints (which are 10 primary Hardpoints), there will be 7 heavy Hardpoints. (Not shown) I'm not sure how to fix these, since I run a Unregistered MilkShape...and I'm not that good at texturing, its my first attempt at doing this...:confused: :confused: :confused:




Victory123

Alternate Universe Guru

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27th February 2005

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#2 13 years ago

i hated milkshape. it's a good program, but since the plugin won't let you make break mods, well........... I never dealt with it that much. Now 3d max I like... But it's expensive, and I can't rightfully tell you where to get it..




Greenvalv

Trekkie At Large.....

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26th April 2004

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#3 13 years ago

Ebay occasionally has 3ds Max 5 running around there..... Sandtrooper, just buy the thing, it's just $20, and the only thing it's pretty much good for is adjusting HP's around (That's what I used it for)..... also D/L the help file from the download page at their website, with that you'll get the hang of Milkshape.....




Sandtrooper

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16th June 2005

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#4 13 years ago

I was gonna buy it, but I gotta ask my folks first...(MilkShape runs on my screwed up computer...)..but how do I make the emtpy parts filled?




Greenvalv

Trekkie At Large.....

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26th April 2004

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#5 13 years ago

Read their help file, you'll get the hang of it..... sorta'....




Sandtrooper

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16th June 2005

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#6 13 years ago

Sorta getting the hang of it, well, since Victory123 said that the A2 Fed Outpost was done already, I will keep it in my archive (also the Construction vessel I was gonna do, its the original one, not P81's, his is a workbee conversion), the base doesn't wish to have textures...I don't know why (all the A1 buildings had some sort of thing to keep its textures....)...No changes to model, the gap thing is how the base is built...gravity units must keep the Power Nodes hovering like that..(see pic 3 with the arrow pointing to them) Note: What I ment about the leave thing in the other base topic was I abandoned the model...if it was already converted, then o well....




Victory123

Alternate Universe Guru

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27th February 2005

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#7 13 years ago

I never played around enough with Milkshape to get the hang of texturing with that program. I already knew how to use 3d Max so when I got the chance to get it I jumped and left milkshape in the dust. Sry I cant help too much.