Cardassians -1 reply

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tiptop

Retired

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14th August 2005

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#1 15 years ago

Hi it's me again I have a new map for conquest but could someone tell me how to add it to the game Help




Greenvalv

Trekkie At Large.....

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26th April 2004

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#2 15 years ago

In the MetaAssets folder, the maps are right there, just name the new map the same as the one you want to replace (Go to the Assets\Scripts\Campaigns folder and inside open the "FederationConquest.mct" in Wordpad, the name of the map it's using is near the top, you'll see it, that's the map that that campaign uses). You wouldn't mind sending me the map would you, I stink at map making and been wanting a map that would include the Cardassians on it..... :deal:




Victory123

Alternate Universe Guru

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26th February 2005

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#3 15 years ago

no, don't replace any maps.. that's the idiots way out. Go into the /Assets/Scripts/Campaign folder, find the .mct file you want to change, they are easily recognizable. Change the map name there




Werner_Stenyotovich

Victory is Life!

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11th January 2004

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#4 15 years ago

That's almost exactly what Greenvalv said, Victory... Also, bu sure to cange the KlingonConquest, RomulanConquest, and BorgConquest.mct files as well as the FederationConquest, or only the federation will be able to use the new map...




Victory123

Alternate Universe Guru

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26th February 2005

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#5 15 years ago

Yes, but green said to overwrite the maps that are there. if you over write the maps, and then there's a problem, you'd have to reinstall the game to get the stock maps back, they arn't included with any patch. If you always have the stock maps as a base reference, then if you run into a problem you can switch back.




Greenvalv

Trekkie At Large.....

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26th April 2004

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#6 15 years ago

Ok, as I've made an issue out of in the guide.... BACK IT UP, PILGRAM!!!!




Mr_Tricorder

3D modeler /animator

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14th June 2003

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#7 15 years ago

ALWAYS back-up your game files before you even think about modding.




Werner_Stenyotovich

Victory is Life!

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11th January 2004

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#8 15 years ago

Heh, well, you can probably think about it without anything going wrong...<thinks about modding and every game file corrupts.> Alas that is advice a I learned a too late; I've been working on my "In a Mirror, Darkly" mod, and now, of course, the stupid game won't read my Andromedan Annihiliator specs...




Greenvalv

Trekkie At Large.....

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26th April 2004

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#9 15 years ago

Look at every letter/number, I find the smallest of errors escape me.....




Werner_Stenyotovich

Victory is Life!

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11th January 2004

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#10 15 years ago

Easier said than done....I'm NOT looking forward to this.... BACK ON TOPIC: Mind if I have a look at the map, I may want to include it in my mod.