editing hardpoints? -1 reply

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z_z_nine

I post to get attention

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13th May 2003

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#11 15 years ago

Ophiuchus, try these specs. I can't guarantee that they'll be perfect, but they should be pretty close.

55 DN 3000 0 3000 20000 20000 6700 32000 Fed-Dreadnaught3 Sol PrimaryHP:1:0_360:2:120_180:3:180_240:4:300_360:5:240_300:6:180_240:7:120_180:8:60_120:9:0_60 HeavyHP:12:150_210:13:150_210:14:165_195:15:330_30:16:330_30 HullHP:1:2:3 BridgeHP:1 ship Mines:24:24:24 Marines:20:20:20 Shuttles:8:8:8




ZiiiP

I don't spend enough time here

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29th December 2005

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#12 15 years ago

Hi everyone! I´m new here and I would appriciate any help someone could give me. I have editet some hardpoints (directions), but the weapons simply dont fire in game. (e.g. PrimaryHP:1:0_180:2:270_360:3:0_90) I was wondering why this dont work for me, cause ive seen that kind of hardpoint configuration in the Near distant Future mod. I would be very thankfull for any help!!! :)




z_z_nine

I post to get attention

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13th May 2003

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#13 15 years ago

Hmm. Those arcs should work, but only if you've patched to Build 531 or later - the original build of the game won't support them. The patches are available at SFC3Files.




Nalk

w8 nie join rda.mygameclan.com

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11th February 2006

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#14 15 years ago

deridex's program only allows for 11 primary HPs and 11 heavy hps. is there a way to add more? like for a borg cube I want to add 6 more primary hardpoints as so I can fill up my alloted weapon's mass with heavy-f cutters! or heavy weapons for that matter.




Mr_Tricorder

3D modeler /animator

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15th June 2003

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#15 14 years ago

You can try editing them manually. I know it's a pain, but it can be done. Just open up the .gf file in Wordpad (I found out that Notepad sometimes screwed up the file when you save). You should see all of the VL and TI hardpoints listed with a set of coordinates after each one. Simply add the hardpoints you want represented and give them the coordinates you want. It's a real pain to do it this way because you can't see where you put the hardpoints until you start the game, but after some trial and error you can get the hardpoints set up exactly how you want them. (Note, this does not change the number of hardpoints or their arcs. That is done with the DefaultCore file in the Specs folder. This simply arranges the hardpoint layout on the VL and TI diagrams.)




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