editing weapon hardpoints -1 reply

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Daihak

Do I Belong Here? Do You Know?

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11th October 2003

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#11 14 years ago

I hear ya there GreenValv. If one existed, I wouldn't be having some probs with the specs for this kitbash I'm helping out on. It's probably a minor glitch, so I'll have to do some tinkering around here and there. Nothing to worry about really.




Darkness Knight 15

Zerstörung.

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15th May 2003

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#12 14 years ago

Moved to appropriate forum...




Mr_Tricorder

3D modeler /animator

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15th June 2003

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#13 14 years ago

Mr_Cheese, were you also wanting to edit the hardpoints on the model in the game so your weapons appear to be firing from specific locations? To do that you need 3ds max 3 or 4 (if anybody knows how to do this in another program, including gmax or 3ds max 6 please let me know)and the import/export plugins provided by taldren. After you install the plugins, you can load the mesh, which should contain several dummy objects (boxes) throughout the model. Several of these represent the primary and heavy weapons. Their locations indicate the location from which the weapons will appear to fire in the game. Just add, move, and delete these hardpoints so the weapons will appear to fire from the places you want them to.




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