Moddeling Program -1 reply

Please wait...

Twitch21

For I Have Traveled Far...

50 XP

8th July 2005

0 Uploads

54 Posts

0 Threads

#1 13 years ago

Does ANYONE know where I can find a modeling program that will save as the .MOD extension for SFC3?




Victory123

Alternate Universe Guru

50 XP

27th February 2005

0 Uploads

282 Posts

0 Threads

#2 13 years ago

3D Studio Max versions 3 through 5.1 have plugins, also milkShape has the plugins also, but I don't think it can create break models




Mr_Tricorder

3D modeler /animator

50 XP

15th June 2003

0 Uploads

213 Posts

0 Threads

#3 13 years ago

You can download Milkshape 3d and the needed plugins here http://www.swissquake.ch/chumbalum-soft/ms3d/download.html You will be able to use it for free for 30 days. After that, you will have to pay $25 to register it. 3ds max is a little more difficult and a lot more expensive to get a hold of, but if you can get an older copy (3, 4, or 5, you can't export .mod files with 6, 7, or anything before 3) and are willing to pay for it (it's really hard to give an estimate, but it will probably be a few hundred dollars), I would recommend you use that instead of milkshape. Milkshape will get the job done, but it has some limitations (like not being able to make break models, like Victory said).




Greenvalv

Trekkie At Large.....

50 XP

26th April 2004

0 Uploads

4,575 Posts

0 Threads

#4 13 years ago

Hehe, I just make alterations with Milkshape, I play around with Gmax, D/L here, which is a break down version of 3ds Max. It doesn't have MOD plugins, but Milkshape could import/export 3DS format. I know Tricorder's using it to make a Klingon Fighter, how is that coming along anyway, or is it stuck at your family's house? :D




Mr_Tricorder

3D modeler /animator

50 XP

15th June 2003

0 Uploads

213 Posts

0 Threads

#5 13 years ago

I've got it on a flash drive righ now, but I'm taking a break from it until I finish my work for your mod (by the way, I'll probably finish up the Warbird and send it to you either today or tomorrow). Back on topic, Gmax is a very good program considering that it's free. It works almost exactly like 3ds max (it's basically a stripped-down version of it), but without the rendering capabilities and there are no plugins that will allow you to export models directly to .mod format. You could, however, download a plugin to export models to .3ds format, import the model into Milkshape, and then export the model to .mod with Milkshape. I've never tried this technique, but it should work. It could also possibly allow you to make break models. I would recommend trying out gmax. At the very least, it will allow you to become familiar with using 3ds max without having to actually buy the full program.




Twitch21

For I Have Traveled Far...

50 XP

8th July 2005

0 Uploads

54 Posts

0 Threads

#6 13 years ago

Bleh...You're talking a whole lot of names I have NO idea about, so I think I'll just stick with retexturing for now.




Mr_Tricorder

3D modeler /animator

50 XP

15th June 2003

0 Uploads

213 Posts

0 Threads

#7 13 years ago

Sorry about that. This should help you better follow which program is which. Milkshape 3d - Free to download for 30 day trial. $25 to register. Can imprort/export files for many games, including the Starfleet Command games. Easy to learn, but somewhat limited in capabilities (cannot make break models). website - http://www.swissquake.ch/chumbalum-soft/ 3ds max - Industry standard professional 3D modeling program. The most recent version is 3ds max 7 and retails for about $1600. The plugins released by Taldren will only work with versions 3, 4, and 5. This is the best program available for making models for Starfleet Command games and is the program that Taldren used to make the stock models. However, you would need to find an older version (3, 4, or 5) in order to export .mod files, which will probably cost a few hundred dollars. website - http://www4.discreet.com/3dsmax/ gmax - A free, stripped down version of 3ds max made especially for game developers/modders. This program has most of the modeling and basic texturing capabilities found in 3ds max, but lacks the ability to create rendered images/videos. There are currently no plugins for gmax that allow you to import or export .mod files, but there are plugins that allow you to import/export in different formats, such as .3ds, so you could use gmax along with Milkshape 3d. In other words, you can model the ship in gmax and then exported for use in the game with milkshape. website - http://www4.discreet.com/gmax/ I hope this helps. Don't give up on modeling because we overwhelmed you with a lot of jumbled information. Hopefully we'll see your creations here some day.




Twitch21

For I Have Traveled Far...

50 XP

8th July 2005

0 Uploads

54 Posts

0 Threads

#8 13 years ago

Oh alright, I'll try that milkspace thingy. I thank ya'll for the help. Your a lot more help than other people on other message boards.




Twitch21

For I Have Traveled Far...

50 XP

8th July 2005

0 Uploads

54 Posts

0 Threads

#9 13 years ago

Okay ya'll. I need help once again. I have the model made, but it needs textures. and since I SUCK at textures...HELP?




Greenvalv

Trekkie At Large.....

50 XP

26th April 2004

0 Uploads

4,575 Posts

0 Threads

#10 13 years ago

Post pics of the mesh you made.....