New Weapons -1 reply

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Guest

I didn't make it!

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#1 13 years ago

Hi! Is it possible to develop new weapons mod to match some of the ships mods I downloaded. i.e. The species 8472 have biogenic weapons but the weapon that is the closest in terms of looks is the tachyon pulse and I had to up that fire power abit to make it more realistic. I was also thinking of tri-cobalt torpedos and transphasic torpedoes. I also wanted to know if anybody has considered making the Timeship Relativity and Aeon from Voyager - it might be interesting to see! Thanx :cya:




MaskedAvenger

beginner modder, etc.

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27th October 2004

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#2 13 years ago

unfortunately you can't make new weapons:bawl:




ZAXAQUAR

The Internet ends at GF

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4th March 2004

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#3 13 years ago

it would be messed up if you could people would make terrible weapons that would make the game uneven and unfare. i think modifying them is good. transphasic torpdoes!! thats from the future!! in voyager no tranphasics pls tricobalt torps wouldnt be useful thus shockwave would damage the ship that fired it.




Greenvalv

Trekkie At Large.....

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26th April 2004

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#4 13 years ago

I'll remember to include modifying weapons in the tutorial I'm making.




Werner_Stenyotovich

Victory is Life!

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11th January 2004

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#5 13 years ago

No, new weapons cannot be made in SFC3. In Klingon Academy it's possible, but unfortunately, not SFC3.... But I must say I like the idea of having the Wells class (Relativity) for SFC3 (or even KA). Someone please make it, and the Aeon!




Triskelion

I'm too cool to Post

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4th February 2005

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#6 13 years ago

It really is a shame. Hey does anyone know what "U-WARP-SB1" and "U-WARP-SB2" are used for? I used them to make "Transwarp" drives in my game.




Werner_Stenyotovich

Victory is Life!

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11th January 2004

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#7 13 years ago

It is a shame, but someone could still make those Timeships mentioned earlier...