Good morning, sentients!
I'm trying to do a mod for SFC3, a mod 100% Single Player compatible. Now I am in the beta testing phase. I've seen that in many other mods there are lots of "meta" missions that there aren't in the original SFC3... I wonder: what can I do to put this missions in my mod too? Aside put them in the right folder, I mean...
First thing, you'll need to get the missions, duh. Second of all, those missions are for use in Conquest mode, or Dynaverse play, so the storyline campaigns won't use those missions. Now, to get the missions to work with Conquest mode, it's easy. Open up the Scripts folder, you'll find a folder called Campaigns. Open that up and you'll find a number of .mct files. You have two options here, You can create your own campaigns, or modify the existing ones. For the AU mods that I've made for Single Player, I did both. I created 3 campaigns for each race using various sized maps. It's all up to you at this point, but for starters I'd suggest modifying the exiting camps till you get the hang of it. Open the file you want to change, the default ones are easy to recognize. You'll see where there are some missions already in place, just add/replace what's there with the new missions you want to add in. I think you can figure it out from there.
Ok! Thanks, I'll do it as soon as possible!!!
Very interesting... The "Kar" missions... What kind of mission they are or, better: what kind of differences there are between the "Kar" and the "Meta"?
that really doesn't mean much. The "Kar" missions are missions created by EEK (Evil El Karnak) He's a great scripter.
Good! :) Then I'll try them this evening. :) Yesterday I've tried the "meta" missions, but they didn't work with my mod... :bawl: What kind of tools I need in order to do some "meta" like missions? I have some idea, if there is someone around here willing to help me... ;)
you mean making new missions??
Yes, the tools I need to build new missions.
What you will need is a copy of Visual C++ 6.0 I believe, and most likely source codes from stock scripts so you can see how it's all put together. That and a good knowledge of C++ would help
M-mmmmmmmmmm... Ok. Where I can find the source codes?