Shuttles -1 reply

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jedimartok

I'm too cool to Post

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6th March 2005

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#1 16 years ago

i am trying to improve shuttles but when i launch 1 all that shows up is the normal 1. if i change the sh to ff and fly the shuttle the mods are on it extra phaser,torpedo,shields,armor etc so why when i lauch 1 from my ship do the mods not show up.here are my load out and core files -20 SH 100 0 5 2100 2000 3000 4000 Fed-Shuttle FedShuttle PrimaryHP:1:330_30:2:330_30 HeavyHP:12:330_30 HullHP:1:2:3 BridgeHP:1:2:3 ship Mines:0:0:0 Marines:0:0:0 Shuttles:0:0:0 Federation Fed-Shuttle Federation Shuttle FedShuttle F-TRACTOR-I:3 F-TRANSPORTER-I:1 F-COMPUTER-I:1 U-WARP-SB1:1 F-IMPULSE-SH1:2 F-THRUSTER-SH1:3 PHASER IXS:1 OFFICER:ENGINEER: OFFICER:SECURITY: OFFICER:HELM: OFFICER:OPS: OFFICER:TACTICAL: OFFICER:MEDICAL: PHASER IXS:2 PHOTON TORPEDO:12 F-ARMOR-I:2 F-SHIELD-I:1 F-SHIELD-I:2 F-SHIELD-I:3 F-SHIELD-I:4 any help would be appreciated




Victory123

Alternate Universe Guru

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26th February 2005

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#2 16 years ago

the line you posted is the stock line from the core files. You will need to change those in order for the new loadout to show up.




jedimartok

I'm too cool to Post

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6th March 2005

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13 Posts

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#3 16 years ago

im not quite sure what u mean i have altered both lines.




Guest

I didn't make it!

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#4 16 years ago

Actually what we need is a patch tweak so that when you tell a ship in your fleet to withdraw it will take it's darn shuttles with it (instead of leaving them behind). I can't remember the number of times I went to capture a ship, told my fleet to back off (to make sure they don't keep shooting it) and had some %&[email protected] shuttle pilot put a "lucky" shot on my target and blow it to bits - with 5+ of my marines still on board! At that point I really wish there was a "friendly fire" option ...