stardock not showing up in game play -1 reply

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AlDaja

SFC III Troubleshooter.

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5th September 2006

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#1 10 years ago

:confused: Question: Stardocks. I’ve split the 4 stardocks between the cannon races. All 4 show up in the respective ship library screens, however, during game play the stardocks don’t show up. Defending ships show up though. You have to leave the hex for the mission to close – any suggestions. This is what I have in the core file: Fed-Stardock FleetRepairDockFour PrimaryHP:1:0_360 HeavyHP:12:0_360 HullHP:1:2:3 BridgeHP:1 ship Mines:0:0:0 Marines:5:5:5 Shuttles:2:2:2 Klingon-Stardock FleetRepairDockThree PrimaryHP:1:0_360:2:0_360:3:0_360 HeavyHP:12:0_360 HullHP:1:2:3 BridgeHP:1 ship Mines:0:0:0 Marines:4:4:4 Shuttles:2:2:2 Romulan-Stardock FleetRepairDockOne PrimaryHP:1:0_360 HeavyHP:12:0_360 HullHP:1:2:3 BridgeHP:1:2 ship Mines:0:0:0 Marines:13:13:13 Shuttles:8:8:8 Borg-Stardock FleetRepairDockTwo PrimaryHP:1:0_360:2:0_360:3:0_360:4:0_360 HeavyHP:12:0_360 HullHP:1:2:3 BridgeHP:1 ship Mines:0:0:0 Marines:10:10:10 Shuttles:4:4:4

This is what I have in the outload file: (T) represents tab space Federation(T)Fed-Stardock(T)Federation Stardock(T)FleetRepairDockFour Klingon(T)Klingon-Stardock(T)Klingon Stardock(T)FleetRepairDockThree Romulan(T)Romulan-Stardock(T)Romulan Stardock (T)FleetRepairDockOne Borg(T)Borg-Stardock(T)Borg Stardock(T)FleetRepairDockTwo




yochenhsieh

Maker of SFC3: Rexpansion

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21st May 2007

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#2 10 years ago

If you want stock missions to work with mods, don't change any stock ships/stations/planets. Otherwise, you need to write new missions for your own mods.




vonfrank

...waiting for new ships...

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17th September 2007

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#3 10 years ago

it's only the names of the objects that you cant change you have to keep the name of the shipyards the same you called the shipyards "Federation Stardock", "Klingon Stardock", ect. but the default names are "Federation Stardock 1", "Klingon Stardock 1", ect. by taking away the "1" you made the script not find what it's looking for to add to the map




AlDaja

SFC III Troubleshooter.

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5th September 2006

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#4 10 years ago
vonfrank;4802633it's only the names of the objects that you cant change you have to keep the name of the shipyards the same you called the shipyards "Federation Stardock", "Klingon Stardock", ect. but the default names are "Federation Stardock 1", "Klingon Stardock 1", ect. by taking away the "1" you made the script not find what it's looking for to add to the map

Ah - that's probably what went wrong then. Thanks for the tips guys!




AlDaja

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#5 10 years ago

It worked! Stardocks show up now - should have caught that error - but hey that's what these forums are for. Sometimes it takes another pair of eyes to catch something - again thank you!:)