Why must it be so hard to replace a stock ship? -1 reply

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Solo03

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26th January 2004

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#1 14 years ago

Okay, so I download the LC Excelsior NX2000, and when I try to get it to replace the stock Excelsior, it doesn't work. I tried to do everything I could think of, but nothing worked. Can anyone help me?




manitoba1073

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23rd February 2003

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#2 14 years ago
Solo03Okay, so I download the LC Excelsior NX2000, and when I try to get it to replace the stock Excelsior, it doesn't work. I tried to do everything I could think of, but nothing worked. Can anyone help me?

i am going to look at it and i'll let u know. in the meantime. list how u tried to put it in game exactly. maybe u missed something




LoisMustDie

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12th February 2004

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#3 14 years ago

Cut the original Excelsior folder and put it somewhere so you can find it later. When you extract the new excelsior, it'll make a lcnx2000 folder. Inside of that folder will be another lcnx2000 folder and in that folder there will be the model information. There is LCNX2000.txt, LCNX2000.gf, LCNX2000.MOD, LCNX2000_brk.MOD, LCNX2000BS, LCNX2000TI, LCNX2000VL. On those files, change the LCNX2000 to Excelsior. So instead of LCNX2000_brk.MOD, it'd be Excelsior_brk.MOD. Change the name of the folder from LCNX2000 to Excelsior and put it in the Assets/Models folder. This should give you the new Excelsior in the game. The hardpoints will be at the wrong spots on the refit screen, but you can copy the Excelsior.gf file from the original Excelsior folder and put it in the new excelsior folder or you can fix the gf file yourself. If you don't know how you fix the gf file, copy the Excelsior line from the DefaultCore file in the Assets/Specs folder. Post it and I'll upload a new GF file that'll have the hardpoints on the correct spot when refitting. There's another way to put models into the game, using the DefaultCore and DefaultLoadout files, but the way I told you, seems like it'd work best for you. Lemme know how it works. Good luck.




Solo03

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#4 14 years ago

Well, Lois, that's exactly what I did. When I started a skirmish, the ship was a greyish color, and wasn't the Excelsior. I then copied the Excelsior R and the Above8BitTextures files from the old to the new, but it didn't work. Before that, I copied my custom ship files from the old to the new.




manitoba1073

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23rd February 2003

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#5 14 years ago
Solo03Well, Lois, that's exactly what I did. When I started a skirmish, the ship was a greyish color, and wasn't the Excelsior. I then copied the Excelsior R and the Above8BitTextures files from the old to the new, but it didn't work. Before that, I copied my custom ship files from the old to the new.

__________________________________ Cut the original Excelsior folder and put it somewhere so you can find it later. When you extract the new excelsior, it'll make a lcnx2000 folder. Inside of that folder will be another lcnx2000 folder and in that folder there will be the model information. There is LCNX2000.txt, LCNX2000.gf, LCNX2000.MOD, LCNX2000_brk.MOD, LCNX2000BS, LCNX2000TI, LCNX2000VL. On those files, change the LCNX2000 to Excelsior. So instead of LCNX2000_brk.MOD, it'd be Excelsior_brk.MOD. Change the name of the folder from LCNX2000 to Excelsior and put it in the Assets/Models folder. This should give you the new Excelsior in the game. The hardpoints will be at the wrong spots on the refit screen, but you can copy the Excelsior.gf file from the original Excelsior folder and put it in the new excelsior folder or you can fix the gf file yourself. If you don't know how you fix the gf file, copy the Excelsior line from the DefaultCore file in the Assets/Specs folder. Post it and I'll upload a new GF file that'll have the hardpoints on the correct spot when refitting. There's another way to put models into the game, using the DefaultCore and DefaultLoadout files, but the way I told you, seems like it'd work best for you. Lemme know how it works. Good luck. ___________________________

first things first u dont need to cut anything out. i find that causes way more headaches than anything else.

from what i am looking at the model i downloaded is this. u need to run it through the SFC3 moddeling tools, which puts the .modx files in the folder. after that is done all u had to do was copy the lines for the excelsior or similar ship, the paste the line right below it and put like this FEDERATION-DREADNAUGHT3 LCNX2000 where the correspond to the old ship name part. and it would work fine. i will do a more detailed adding a ship .txt for u soon here is a basic one of it. as i found it does get some what annoying trying to add a ship. even though its basically simple and secondhand nature right now for me. like i said this txt thats here now is really basic. and i will make a new one for u.




Solo03

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26th January 2004

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#6 14 years ago

EDIT: When I viewed the ship under the SFC3 Model Attribute Editor, it came up as the greyish-color. I have no idea on what to do to make it look regular. Can someone help?




Solo03

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#7 14 years ago

EDIT2: About your last post, manitoba, I want the LCNX2000 to replace the Excelsior, not have the LCNX2000 as a separate ship. I know how to add ships in SFC3 already.