first off, thanx for the mod, i really love all the new missions, but i seem to be having some gameplay issues. first off after i finish a mission and see the "stats" page(IE: how much prestige u gain, the debriefing etc, etc, etc) i have to wait like 5 minutes before i can move or do anything in the game, the map comes up, but i can't do anything, it's like the game is loading or something. Now i have a 1700+cpu, and win 2000, plus like 512k ram. . . so what gives. when i used to play sfcIII without any mods the game was superquick. And even after i downloaded all the available ships, and even had to "rework" some ships to get em to play, and added some other mission scripts, the game was still super fast.
any ideas on how to fix this?
3rd September 2006
help me anyone....in downed pilot stage... after i unlocked the computer door and i finish killing all terrorists in there...how can i get the welding ( im not sure what that called) to unlock the lock??? help!!!
Uhhhh. . . sschew. . . what are you talking about???????
I also noticed that on some of the missions it's an accept or forfeit option. . . only problem though is that when i click forfeit, the missions button becomes as if there are no missions for that square, and i can't move anywhere cause the game keeps telling me that i have to pick either accept mission or forfeit, and since i already picked forfeit the first time, i'm basically stuck at the square. I can't move out of square, so i either have to start over, or pick it up from an eirilier save.
Please gents, i really like the mod, can u give any advice?
Do I Belong Here? Do You Know?
11th October 2003
I've had those same problems myself Darkshade. As for the slow processing time, I think it happens to most mods out there, by why, I don't know. I've seen it happen in the NDF and even an old version of the DomWars mod that I had downloaded long time ago. It's just the way the game plays when modded I guess. Also, most mods don't use the standard map, but different maps, so that might also have something to do with it. As for the locking mission in the GAW mod, I've had that problem too. I can't tell you how to fix it, but just delete the saved game and start up a new one, and if you get an Accept or Forfeit mission, accept it. You can always warp out later.
Trekkie At Large.....
26th April 2004
It happens to me too, I think it's because there are a lot more ships in the starbases and running around the map, which is probably slowing it down. However, I've never had to wait 5 minutes, and I have a computer that's less than half as fast (500 mhz).
Thanx gents. Thankyou for responding, i guess it's a neccessary evil.
It's still a great mod though :nodding:
Captain: USS Courageous
21st April 2004
I have gameplay issues myself and i need major help, I just installed a fresh copy of SFC3 and patched in the 500, 531 all in one patch and installed Generations At War. the game crashes everytime i try to load a single player skirmish I'm including the unhandled exception report from the game. If anyone can help it will be greatly appreicated