Runabout 1.0 Help -1 reply

  • 1
  • 2

Please wait...

=ELITE=^Moto^

The man with the plan.

50 XP

28th February 2005

0 Uploads

204 Posts

0 Threads

#1 13 years ago

I just downloaded the Runabout 1.0 Mod for scf3, but it did not come with install instructions.




Greenvalv

Trekkie At Large.....

50 XP

26th April 2004

0 Uploads

4,575 Posts

0 Threads

#2 13 years ago

Did you download it from here?If so would you like it to replace the stock shuttle or be a new ship.




=ELITE=^Moto^

The man with the plan.

50 XP

28th February 2005

0 Uploads

204 Posts

0 Threads

#3 13 years ago

Yes, I did download it from that link. I would like to add it as a standard ship, but it did no come with a useful readme.




=ELITE=^Moto^

The man with the plan.

50 XP

28th February 2005

0 Uploads

204 Posts

0 Threads

#4 13 years ago

By the way, how do you get a rank under your name? :confused:




Victory123

Alternate Universe Guru

50 XP

27th February 2005

0 Uploads

282 Posts

0 Threads

#5 13 years ago

Time for Victory's crash cource in adding ships to SFC3. There's two ways of doing this. You can replace a ship with the new ship, or you can add the new ship seperately. Both are very easy. If Replacing a ship: Open the DefaultLoadOut.txt file in your Assets\Specs folder. Using the program Excel will help tremendously as it will not mess up the spaces. Next, find the line of the ship you wish to replace. in the 4th column from the right is the model folder. Change that to read EXACTLY as the model folder you downloaded. In the 3rd column is the name of the ship as it will show up in the shipyard. Change that to whatever you wish. Granted, this is the easiest way to do this, however it can run you into problems with hardpoints and such. If Adding new ship: Open the DefaultLoadOut.txt and the DefaultCore.txt files located in Assets\Specs folder using Excel. The easiest way to do this is find a ship close to the class and specs you want the new ship to be. Copy the line then paste it above or below the line you copied. Change the value in the Classname column to something different Example: Fed-Frigate change to Fed-Frigate2. Make sure what you change it to isn't used by another ship. This designation has to match exactly between the Core and Loadout files or the ship willnot show up. Next, open up the Hardpoint editor (I hope you have this) and open the .gf file for the ship you downloaded. In the Core file, Adjust the hardpoints as necessary. If you remove any hardpoints from the core line, check the Loadout line to ensure there are no hardpoints assigned to hardpoints that dont exist. Change the name of the ship and model folder to reflect the new ship name and there you go.




Greenvalv

Trekkie At Large.....

50 XP

26th April 2004

0 Uploads

4,575 Posts

0 Threads

#6 13 years ago

Try my guide, it's basically what Victory said but includes heavy detail as to what all the numbers are in the specs, D/L here.




Victory123

Alternate Universe Guru

50 XP

27th February 2005

0 Uploads

282 Posts

0 Threads

#7 13 years ago

This was the begnineers crash cource. I could have gone into more detail but felt it could confuse someone doing this for the first time




=ELITE=^Moto^

The man with the plan.

50 XP

28th February 2005

0 Uploads

204 Posts

0 Threads

#8 13 years ago

I am not new to modding in Armada II, but I am new to SFC3 modding. Thanks for the help.




Victory123

Alternate Universe Guru

50 XP

27th February 2005

0 Uploads

282 Posts

0 Threads

#9 13 years ago

I attempted to mod A2 once, if you've done it and think it's easy, then modding this game will be easier than breathing (unless you have a cold). This game is SOOOO easy to mod it ain't even funny.




Greenvalv

Trekkie At Large.....

50 XP

26th April 2004

0 Uploads

4,575 Posts

0 Threads

#10 13 years ago

I don't see how it can be funny, but it's loads of fun!




  • 1
  • 2