I'm eventually going to do my own mods for JK2, I already have a Cool Mods for MoHAA which is pretty popular, if they ever realease the SDK I will finish it. Anyways, this is about JK2. Here are some mods I was considering doing & wanted to know if you guys liked the ideas or not.
This is pretty much for people who run &/or jump way too much. It's a gauge like the force gauge on No Force servers, the more you jump, the more force taken away except this is for running & jumping, when the gauge runs out you're force to walk. This would be an option only of course. Running would just keep the gauge from going up, it's jumping that really takes the gauge down. if you walk or stop, the gauge goes back up.
30th September 2002
It's not really cool or lame but if it's just an option, then maybe someone would like it, i don't b'coz i run alot and rarely walk.
Originally posted by wangdexian It's not really cool or lame but if it's just an option, then maybe someone would like it, i don't b'coz i run alot and rarely walk.
You would have to do it lots & lots.
3...2...1... Lets Jam!
14th September 2002
pretty lame for CTF at a place like warrin fractions where jumping and running is a must
Originally posted by RaSiN_HeCk pretty lame for CTF at a place like warrin fractions where jumping and running is a must
You have to realize with any post I make man, i speak from a duel mode point of view, I don't play JK2 for CTF, I'm an old schooler, TFC isn't TF to me, JK2 isn't CTF to me.
Anyways, it would be an option man, it's basically for those hippidy hoppidy bunny wannabes that jump more than attack during a duel, as well as rolling. rolling & jump 1 (force jump 1, which is not really force) would be apart of the gauge (force jump 2 & 3 would not go by the new gauge, just jump 1).