Hey EXiT, Have you given any thought to working with us on getting this resolved? Imagine the credit you'd get for getting JK2 models converted to SoF2. :rock: Plus, imagine the new level of maps that could be produced.
As far as I know EXiT doesn't model, just knows a bit about it. Plus it's againest jk2files.com policy to post things that have ripped from other games. I could be wrong, but I think the only exception is if it was a model made by someone other then the company that made the game and the person converting gets the orignal authers permission.
Originally posted by AutoCept As far as I know EXiT doesn't model, just knows a bit about it. Plus it's againest jk2files.com policy to post things that have ripped from other games. I could be wrong, but I think the only exception is if it was a model made by someone other then the company that made the game and the person converting gets the orignal authers permission.
Well AutoCept, Raven owns both JK2 and SoF2. The saying that both games are similar is very true because a lot of the code that was used for JK2 was ripped and used for SOF2. You can see it in a lot of instances because they didn't even bother to change some stuff over from the JK2 coding.
Auto's right. I don't model, unfortunately. Well, I do model.. but that's for EF (which is the same as Q3 pretty much). I have read about JK2 modelling, but have not actually tried it. So yea, I unfortunately wouldn't be of much help to you guys, sorry :(.
Plus Auto is also right with the 'sharing of game assets' thing. While admin at JK2Files I found a lot of Elite Force (also a Raven game) files being ported to JK2.. I emailed Activision about it to ask whether it was legal or not (this was to keep the site out of trouble of being closed down). Basically, I was 'advised' to stay away from this...
I guess I just don't understand why. If anything, it would increase their sales of the game by raising the interest in SoF2 with the prospect of new mods and maps. But, I will definitely respect your wishes and withdrawal my requests for help. Please delete all my posts and lock the threads I made on the subject. :cya:
That's fair. Now let's say someone MADE a model that works in JO, but would now like the said model to be placed into a DIFFERENT game until Jedi Academy comes out, that is feesable right? I mean, the model was created for JO, but not BY the Raven team, so legally there is no bind to tht company and since it is a free work, and drawing no money, it would be legal...with the authors permission...to transfer to another game. So make a long story short, it is LEGAL to transfer a model that works in JO, but not copyrighted and tradmared by them because it was created by an INDEPENDANT modeller(the model was not ripped from JO). So how might once transfer such a model to a format which could be used in, say...SOFII or QuakeIII...whatever. If anyone would be willing, I could provide the model that needs transfer if they are willing to transfer it. Thankx:stallard:
Yes, as I said custom models made by people other then say, raven's workers could be transfered to other games, AS LONG as you have the orignal authors permission. But even so it depends on the file site, some won't take them at all. Some will with the authors permission. Others couldn't care less probably.
So basically, IF there is a way to put a "model used in JO, but Not created by raven's team", into other games, no one knows how OR is willing to explain the process? I do not mean to be pushy, just trying to get an answer.:dance:
That would be "don't know how" :D I think Unknown999 is the only user (that I know of) that has actually been successful with JK2 modelling. He might be too busy with other projects, but perhaps you can PM him for some help?
Well, if no one is transporting models now, I will not worry too much. Plus Jedi Academy is coming out soon (Hopefully with the ability to import JO player models:rock: )so I can wait for that. It's just I wish it was easier to make custom levels and such. I like how user friendy Deus Ex was and it had a fairly easy SDK at the consumers exposal. I am more into JO's single player than multiplayer, and there are only so many mods that you can add to the game. Plus with Deus Ex SDK, you could pretty much make your own game and set different goals and such. Oh well, PEACE!:cya: