Whats the total model limit? -1 reply

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skywalker6705

I'm too cool to Post

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23rd September 2002

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#1 16 years ago

I havent posted in a while, but I wanted to know what the limit is on the number of models allowed in the character select, and if you can change it. I have a decent model collection, cause i like to see who the other players actualy are. I have 34 or so right now. The character select cuts off at Mon Mothma. Shouldn't there be a way to edit the value for the number or selections displayed?

Or maybe just to make the default models not appear, but still be accessable?




Marker0077

Some n00b that binds specials

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10th August 2002

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#2 16 years ago

it's 256 total, meaning red, blue & default skins. In Duelers it's 512.

The only way to change it is to modify the code, which Duelers does.




skywalker6705

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23rd September 2002

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#3 16 years ago

Marker0077it's 256 total, meaning red, blue & default skins. In Duelers it's 512.

The only way to change it is to modify the code, which Duelers does.

Well, is there anyway to put that code in the client side of JediMOD? I want to be able to choose from the characters I have, but on a server running Jedi MOD. If you could tell me which file it is, like weather the change is in the UI data or the menu data, or a file name, i think I could go from there.




Xenomorph Advanced Member

Validating my existance

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8th July 2002

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#4 16 years ago

I've found that even if you can't select the skin, but you can use console commands to choose them manually.




skywalker6705

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23rd September 2002

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#5 16 years ago
XenomorphI've found that even if you can't select the skin, but you can use console commands to choose them manually.

Well, I find the console commands ot be tedious and annoying when you have upwards of 55 models and can't memorize all the names. Thank you all for your help, but I finaly found my answer by putting the UI directory from duelers mod (the directory inside the PK3) and putting it in it own PK3. Just the file called UI.VM. Its contain the User Interface configuration as I understand, and it only alters the client side, so I popped that in the Jedi Acadamy Mod and The JediMOD. And I'm all good. I also found how to add the duelers mod EXCELENT saber config option to the other mods, but it WOULD require a server side change. (to support the new saber options) Who would I contact to suggest the combination of these mods (Jedi Acadamy, and Duelers)? I think it would make the players happier, and the new players that will arive with Jeid Acadamy (the game's) release. Could someone put me in touch with the JK2Files server admin?

P.S. I believe the Duelers MOD is open source, and I dont believe that cHoSeN oNe would object to the use of the mod. But Im working on contacting him.




Iuribit

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16th September 2003

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#6 16 years ago

hey, Hoe can I get the lightsaber if the gate closes everytime i leave the stone´s elevator




Iuribit

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16th September 2003

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#7 16 years ago

Please, anyone how can i get the lightsaber in Yavin trial (jedi knight II outcast) if the lightsaber is in a gate that opens when i get the stone´s elevator and locks back when i run back trying to get the lightsaber??? I have spet a hole week here and I never know how to get it... the lightsaber...I hope anybody can help me

may the force be with you




Exploading_Diarrhea

[D19]Intermision

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24th August 2003

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#8 16 years ago

Try posting a new topic so more people see it.




skywalker6705

I'm too cool to Post

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23rd September 2002

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#9 16 years ago

Try using force spee as you run at it, then force pull it to you.




RaSiN_HeCk

3...2...1... Lets Jam!

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14th September 2002

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#10 16 years ago

in console

helpusobi 1 give weapons

= ) screw using the force