Aircraft Carrier coding problem.... -1 reply

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homura

I don't spend enough time here

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10th December 2003

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#31 17 years ago

Thanks! and how can I give my files to you?




Kerian Advanced Member

tensa Zangetsu

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31st December 2032

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#32 17 years ago

over MSN or a messanger like that.




Gunrun

I Make Zero Hour Retarded

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28th June 2003

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#33 17 years ago

Get on AIM my screen name is xxgunrun, or if u dont use aim send me it via e mail at [email]ustig_1@yahoo.com[/email]




homura

I don't spend enough time here

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10th December 2003

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#34 17 years ago

how to make building extrapublicbone mobilable?




homura

I don't spend enough time here

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10th December 2003

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#35 17 years ago

how to make building extrapublicbone mobilable? ___________________ I've sended the files by e-mail!




Technicalbug

Judgment is near.

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5th November 2003

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#36 17 years ago

Make it spawn at the warfactory and make it have a hover craft Locomotor ok.. trust me..




Gunrun

I Make Zero Hour Retarded

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28th June 2003

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#37 17 years ago

Did that and that... Its not posible to make it a unit... Shut up technicalbug think about it first or actualy do it before u go and get other people to do it. Stop being lazy.




XtC

Zammorak

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17th August 2003

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#38 17 years ago

mabey we have to remove IMMOBILE from its kindof if it has it there....




Mr.Tinkles

BAD.......talking cat!

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21st August 2003

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#39 17 years ago

Threads merged. There is now a host of information at your disposal.

Better than creating a new thread, where people can't be bothered posting on because they've already covered the topic.

Seems to me this aircraft carrier is destined not to move.




Gunrun

I Make Zero Hour Retarded

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28th June 2003

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#40 17 years ago

Or its bone things is stoping it from moving. How about if it was part of an other object such as a chomachie, then would it move? but how could it work with out making them look like two objects.