i have an thing in mind thats :clap: cool:clap: look:deal: a tank thats shoots a special rocket that make a THICK fire trail that flies VERY low ALL over 2 the other side of the map or just the weapon u know like a looooooong :greenflame::furious: flame that burn for some time can any1 make that if u can plz post the code if ur gonna use this in ur mod plz credit me for the idea
I haven't tested it yet but....
in WEAPON.INI
Weapon rocketburnweapon PrimaryDamage = 30.0 ;damage amount PrimaryDamageRadius = 5.0 ; radius that it does damage to SecondaryDamage = 1.0 ;secondary damage amount SecondaryDamageRadius = 10.0 ;secondary radius ScatterRadiusVsInfantry = 0.0 ;When this weapon is used against infantry, it can randomly miss by as much as this distance. AttackRange = 9999.0 ;High number = anywhere MinimumAttackRange = 0; 10.0 ;minimum range to attack an enemy DamageType = FLAME ;damage type (some do more damage to things than others) DeathType = BURNED ;death animation(s) to choose when enemy unit is killed WeaponSpeed = 600 ;speed of the weapon dist/sec WeaponRecoil = 0 ;angle to deflect the model when firing ProjectileObject = RocketBuggyMissile ;object moving around FireFX = WeaponFX_DragonTankFlameWeapon ;the effect for "firing" the projectile ProjectileDetonationFX = WeaponFX_DragonTankMissileDetonation ;effect for the projectile to "explode" FireSound = RocketBuggyWeapon ;DragonTankWeaponLoop ;sound to play when "firing" the projectile ; FireSoundLoopTime = 80 ; loop the firing sound until there's this much delay between shots RadiusDamageAffects = ALLIES ENEMIES NEUTRALS ;who can be hit by this weapon DelayBetweenShots = 40 ; time between shots, msec ClipSize = 0 ; how many shots in a Clip (0 == infinite) ClipReloadTime = 40 ; how long to reload a Clip, msec ProjectileStreamName = FlamethrowerProjectileStream ; Drawing helper for this weapon. Tracks all projectiles in air ProjectileCollidesWith = ENEMIES STRUCTURES WALLS SHRUBBERY ;if this gets in the way... just crash into it AllowAttackGarrisonedBldgs = Yes ;can hit infantry in buildings(NOT CHinaBunkers though) End
and in FACTIONUNITS.INI or WEAPONOBJECT.INI (for zero hour) do a search (ctrl+f) 'object rocketbuggymissile' and find this in it
Behavior = MissileAIUpdate ModuleTag_07 TryToFollowTarget = Yes FuelLifetime = 3000 ;;; CHANGE THIS TO LIKE 999999 InitialVelocity = 250 ; in dist/sec IgnitionDelay = 0 DistanceToTravelBeforeTurning = 3 IgnitionFX = FX_BuggyMissileIgnition End
it dosnt work :uhm: try to get it to work:type: plz