ConditionState = NONE Model = AVM109 Turret = Turret TurretPitch = TurretEL WeaponFireFXBone = PRIMARY Muzzle WeaponRecoilBone = PRIMARY Barrel WeaponMuzzleFlash = PRIMARY MuzzleFX WeaponLaunchBone = PRIMARY Muzzle WeaponFireFXBone = SECONDARY Muzzle WeaponRecoilBone = SECONDARY Barrel WeaponMuzzleFlash = SECONDARY MuzzleFX WeaponLaunchBone = SECONDARY Muzzle End
the code looks like that and I've linked the barrel to a bone named TurretEL (like the Inferno cannon)
But nothing happens :mad: Can someone help me please?
you have to indicate in the AIUpdateInterface module tag the ff: Behavior = AIUpdateInterface ModuleTag_03 Turret ControlledWeaponSlots = PRIMARY SECONDARY TurretTurnRate = 180 // turn rate, in degrees per sec TurretPitchRate = 180 AllowsPitch = Yes NaturalTurretPitch = 45 End
hmm seems that I've missed that! Thank you verry much Agent_Vaughn!
and u should check if the bone in model set a parent and son relation link
Hey, Snake... am I correct in assuming you are making an M109 Howitzer???
Cause urr... hehehe... I happen to be 'in the market' for one. ;)