CnC GenmodX bugs -1 reply

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EvilleJedi

GF makes me horny

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10th March 2003

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#1 16 years ago

Post bugs you find here or small changes that should be made to existing units

first known bug GLA wall just plain doesn't work :-p

also All Hazmat troopers need to force attack to clean up, they should do it automatically




carpanther

Overweight Soldier

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20th May 2003

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#2 16 years ago

for me it made my game get lame. :(




The Red Guy

GF Pwns Me!

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2nd March 2003

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#3 16 years ago

There are just too many bugs :frog: i'll name a few:

1The terror plane doesn't do any damage 2The nuke truck is just crap 3The B52 has a too large scatterradius 4ground attackers can't attack the hover tank 5the toxic trooper doesn't have any button or build images

I fixed 1, 2, 3 and halfly number 5:frog:




EvilleJedi

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10th March 2003

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#4 16 years ago

Heh apparently they are a little slow posting the new version, it should be at generalsfiles.com and planetCnC.com soon I also sent it to nikush to post on his website, but I got a message back saying his mailbox was full, so if you want to host it post where I can send it to. It should be up today? dunno how fast they will be at this

also in the new version the teror plane has been fixed, b52 is a smaller radius and the nuke truck doesn't explde a million times and there should be descriptions for all units and build pics (although crappy missized ones at that)

Units do attack the hover tank, but they have to be prompted to do it, I think the AI has issues targeting a "HOVER" locomotor with ground units and will only do it when there is nothing else to attack




ChineseDragon

I'm too cool to Post

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26th March 2003

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#5 16 years ago

my version just dont work , the cursor doesn't appear?? Whats wrong with it??




EvilleJedi

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10th March 2003

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#6 16 years ago

not sure about the cursors thing, possibly you deleted the cursors directory, thuogh I'm not sure that would cause it

Some of the things I found from the version I sent out,

MLRS and Rocket Launcher don't aim at their target

Anthrax beta sticks around, It shouldn't since it is more powerful

GLA airfield build pic doesn't exist but it is the top right of the workers build menu

peacekeeper missile is sideways during launch

GLA chopper/ wz9/ mi17 looks like it can pick up supplies but just sits there




blorb

I'm too cool to Post

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19th November 2002

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#7 16 years ago

first off, your mod kicks ass! now, on to a few things i noticed ...

B2 - skin is offset to one side so it looks really funky

american wall - no gfx appears when you try to place it, only when it can't be placed in an area

MLRS - not really a bug as much as a realism point, 1st, the missile rack is on a turret, so it swivels to its target, 2nd, a MLRS fires alot faster than you have it in game, and 3rd the skin needs to be changed from red to something else, desert cammo perhaps

Centurian Tank - just looks too big to me

GLA airstrip - too long, needs to be smaller, and you can build over most of it

i think there were a few other things that i noticed that were kinda screwey, but i can't remember them right now. If i notice any other bugs, i'll post 'em. over all this mod :rock: keep up the good work!!!!!!! :dance:




EvilleJedi

GF makes me horny

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10th March 2003

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#8 16 years ago

heh where did you get it from? I didn't get any responce saying it was posted. THis is so other people can find it too

yeah MLRS is broken, I tried to force it to aim at its body at the target but then it fired slow, however if you tell it to change targets from a stationary to moving one it goes beserk like it should, the GLA air strip was just to get something in there, B-2 was a last minute add, so I got it on my list. the american wall hmmm didn't know that, and the centurion.. well it's a huge hulking beast that flies I like it being big it looked sorta silly when it was the size of a paladin ( it was actually about 25% bigger but I scaled that down)




EvilleJedi

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10th March 2003

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#9 16 years ago

http://www.cncgn.com/index.php?file-manager/fmwv

get the file there, thanks to them for getting it up quick

click sort by filename then mods it should be in that list




blorb

I'm too cool to Post

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19th November 2002

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#10 16 years ago

yeah, thats where i got it from, i was able to get the MLRS to fire faster by taking off the preattackdelay and upping the delay between shots, it now fires fairly fast, alittle slower than the rocketbuggy. oh, 1 more thing i noticed, some of the chineese bombers use the missile sounds when dropping thier bombs, but thats easy to fix, like i said b4, kick ass mod dude!

oh, i also edited the tomahawk, inferno cannon, and scud launcher's ranges to around 2000, in my opinion, this makes them more real, course to balance them i had to take the damage down a little and up the price, oh well :cool: