CnC GenmodX bugs -1 reply

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Thomaz

The Internet ends at GF

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5th March 2003

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#21 16 years ago

*bump* how about you delete the mod?:eek:




Kaizen

I'm too cool to Post

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20th April 2003

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#22 16 years ago

Lemme say, this mod is totally awesome, BUT...I've discovered that I can't reload a game that I've saved once I've started building the new units, which of course make me absolutely have to finish the game I've started instead of having to just save it and get back to it later. Also a little minor thing I noticed was that the Advanced Technologies building for the USA has a side that has stretched textures. The USA IS a little too powerful with ALL of the stuff they have at their disposal. I'd say ditch the Airborne Laser aircraft personally because it's just not as useful as the other planes and would do something to balance out the mod. The GLA is still kinda weak and all of the things people have mentioned already I've noticed as well. The Red Guard sniper ability ruins Kell for the GLA since it was an ability that was unique to him. In another mod, the Red Guard have the bayonet charge which I thought would fit better with this mod instead of the sniper ability. Blorbs changes also fix the game balance because lol the Peacekeeper is just way too powerful to be fair and the MLRS pretty much replaces the Tomahawk. I'd say overall, the mod just needs some gameplay balances because the USA is a little too powerful. China's finally got a decent airforce but again the GLA is a serious underdog this time around even with the airstrip. But anyway this mod is totally kickass, it's stayin on until the next one comes out for sure, keep up the good work.




warezp

I'm too cool to Post

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21st April 2003

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#23 16 years ago

hi , can you pls explain better than the readme text in the mod how to install it? to explain to where which file need to extracted to.