coders help -1 reply

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pierre

The forums staffers think I'm Cool

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28th March 2003

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#1 17 years ago

anyone know how i can hide the indication of how many passengers a transport has, just like you can hide the ammunition of planes




battatta

Retired modder

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5th July 2003

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#2 17 years ago

Sorry, It's not possible as far as I know, have been looking for this too and just can't find it.




pierre

The forums staffers think I'm Cool

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28th March 2003

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#3 17 years ago

also i was wandering how i can make a transport kill its passengers when its destoyed ?




battatta

Retired modder

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5th July 2003

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#4 17 years ago

easy, just put 100% on this tag... see example:

Behavior = TransportContain ModuleTag_08 PassengersAllowedToFire = Yes Slots = 8 InitialPayload = AmericaInfantryRanger 8 DamagePercentToUnits = 100% ; <---- HERE !!!! AllowInsideKindOf = INFANTRY ForbidInsideKindOf = AIRCRAFT HUGE_VEHICLE ExitDelay = 100 NumberOfExitPaths = 4 GoAggressiveOnExit = Yes End

Enjoy !

:dance:




BananasTheClown

Puffin Militia Berserker

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14th June 2003

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#5 17 years ago

Hey battatta

how do i make it so something , say a submarine:D , change the locomotor when it is attacking.

seeing as the damn thing will not fire when it is submerged




battatta

Retired modder

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5th July 2003

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#6 17 years ago

You got to create a couple Behaviors & OCLs to perform the submerge/emerge transition effect.

Is exactly (in reverse order) like the A10 Strike final bomb run when they drop from their PreferedHigh (standard) go in to a deep dive, firing weapons then return to normal flight after delivering their payload.

Cleaver huh !?

Go do it, I know you have the skills to get there. :dance:




BananasTheClown

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14th June 2003

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#7 17 years ago

hmm i belive i know what u are talking about ty

hmm buyt how do i creat these behaviors