Collapsing Faction Buildings -1 reply

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GuyInTheWindow

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28th October 2003

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#1 15 years ago

I'm trying to get the collapsed building effect, like those from civilian buildings when they die, to work on Faction strucutures. but by adding the following:

Behavior = StructureCollapseUpdate ModuleTag_15 MinCollapseDelay = 500 MaxCollapseDelay = 1000 CollapseDamping = 0.0 MaxShudder = 0.6 MinBurstDelay = 250 MaxBurstDelay = 800 BigBurstFrequency = 4 End

At the end of any building (in this case, glaHole), it doesn't work. Generals does run though. Just the effect doesn't happen. when I do this to other civilian buildings though, it works file. Is there something that is needed for faction buildings to collapse?




TheMirage

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25th January 2004

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#2 15 years ago

I think effects like that are built into the model.




GuyInTheWindow

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#3 15 years ago
TheMirageI think effects like that are built into the model.

You mean that they also did it for the small civilian buildings too? cuz I can get thos to collapse, except that they finish showing it like it was brand new :P . (That's becuz i didn't set the POST_COLLAPSE model at the time.)

Even if i did the POST_COLLAPSE, it won't work with faction buildings (incase u'd ask).




TheMirage

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#4 15 years ago

hmmmm, well maybe they did. Not sure. But if it didn't work for the faction buildings that way, I doubt you can do it any other way.:uhm:




GuyInTheWindow

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#5 15 years ago

it doesn't seem like that. i've extracted all of one building (CBMogdis02) and i didn't find a collapsing animation... unless i missed one to extract.




TheMirage

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#6 15 years ago

ah, I just realized, GLA holes are special cases. try using it on other facton buildings and tell me what happens.




GuyInTheWindow

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#7 15 years ago

uh.. i tried on every single faction building(yeah it was a pain in the but to add it all :p ) and none worked. :uhm: Now i'm not sure if im doing this correctly....

For the americacommandcenter... in the w3d model draw(condition states) i put this in: ConditionState = POST_COLLAPSE Model = None End

and at the end i tried the one when i first posted (the module tag was 32) and this

Behavior = StructureCollapseUpdate ModuleTag_32 MinCollapseDelay = 500 MaxCollapseDelay = 1000 CollapseDamping = 0.0 MaxShudder = 0.6 MinBurstDelay = 250 MaxBurstDelay = 800 BigBurstFrequency = 4 OCL = INITIAL OCL_blank ;nothing OCL = DELAY OCL_blank ;nothing OCL = FINAL OCL_blank ;nothing FXList = INITIAL FX_Basic_CollapseStart ;sound FXList = DELAY FX_Basic_Collapse1 ;sound FXList = BURST FX_Basic_Collapse1 ;sound FXList = FINAL FX_Basic_Collapse1 ;sound End

and no luck... :micro: